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FALLOUT 2 EDITOR INTRODUCTION
文章出处:废土无声  作者:废土无声制作组  发布时间:2005-03-27
   

Here is the Fallout 2 editor, the scripts, and the script compiler. We were able to take some time and put together some documentation for it (and an installer), but a lot of it will require some trial and error. If you want to hammer away at it, well, here it is.

这里是Fallout 2(地图)编辑器,脚本(源代码)以及脚本编译器。我们原本可以为它收集一些文档资料,但是这需要反复测试。所以如果你打算致力于此,很好,它就在这里。

Some things to keep in mind:

一些事实请谨记

This editor is not the holy grail. It was never meant to be released to the public. As a result, you may boot the editor up and realize that it doesn't match your expectations for a commercially-released RPG editor. You may suffer some retina burn. Perhaps a strange itching sensation. Constipation. So be prepared - you are about to experience a game editor, intended only for developers.

这个编辑器并不是个法宝。它甚至从来都没有打算过对公众发表。因此,你启动这个编辑器以后可能会发现它可能并不能符合你对一个商业发表RPG编辑器的期望。你可能会因此而感到不适。所以做好(心理)准备,你正在使用一个只为开发人员设计的游戏编辑器!

You use the Fallout 2 editors at your own risk. A poll was posted some time ago (http://feedback.blackisle.com/forums/showthread.php?s=&threadid=51095) asking if fans interested in the editors would prefer to have the editors sooner with no documentation, and the answer was an overwhelming yes, so here it is. We ended up including some documentation, anyway, so hopefully that should help the pains of easing into the editor.

你将对使用Fallout 2编辑器负完全责任。不久前曾有一个投票(http://feedback.blackisle.com/forums/showthread.php?s=&threadid=51095) 来调查爱好者们是否更希望快点得到这个编辑器而不在乎资料的齐全,答案是压倒性的是,于是,我们终止了我们的资料收集。所以,希望这(提早发表)可以减轻(资料缺乏的)痛苦。

You need to have Fallout 2 installed for these editors to work.

为了让编辑器工作,你需要安装Fallout 2。

Be sure to check out the readme.txt in the Scripts folder that will be installed with the editor. It explains compiling the scripts, and some examples of how to build them using different C compilers for the preprocessor. There is also information on the Open Watcom compiler and a link for where to get it.

请确认你读过编辑安装目录下Scripts目录里的readme.txt 文件。它解释了如何编译脚本,以及如何使用C编译器预处理脚本的例子。还包括Open Watcom编译器的下载信息。

This is not the Fallout 2 source code. There are no plans to release the Fallout 2 source code at this time.

这里没有Fallout 2源代码。没有在目前阶段发表Fallout 2源代码的计划。

Be warned - various issues with the editor are listed in the "Known Problems" section of this document. Check it out before using the editors.

注意 - 一些编辑器的相关问题被开列在这个文档的"Known Problems"节。请在使用编辑器之前阅读它们。

The Fallout 2 editors are not supported by Interplay. If you have a problem with them, do not contact customer support because they'll have no idea what you're talking about.

这个Fallout 2 编辑器不被Interplay提供支持。如果你有问题,不要去联系(Interplay的)客服部门。因为他们根本不知道你在说什么。

If you have any questions about usage of the editors, post them up on the Fallout 1 and 2 forum (www.interplay.com), and if we can answer them, we will. Keep in mind it has been many years since these editors have been used, and a lot of the know-how is either rusty or has been forgotten, but we'll see what we can do.

所以,如果你有关于这个编辑器的问题,请在(www.interplay.com)的Fallout 1 and 2论坛上发贴。如果我们可以回答,我们就会。请理解,这个编辑器的使用是在很多年之前,所以很多相关的知识都已经被遗忘了,但我们将尽力而为。

There are a number of people you should thank for the editors.
下面是一些应为这个编辑器而需要感谢的人。

Josh Sawyer. Without Josh, you would not have the F2 editor. He brought up the idea in a meeting, and everybody nodded their head because it seemed like a good idea before we realized what a pain in the ass it would be.

Josh Sawyer。没有Josh,你就不会有F2编辑器。是他在会议时提出了这个想法,而且每个人都对此点头因为它看起来是个好主意。当然这是在我们意识到(实现)它是多么痛苦之前。

Darren Monahan and Feargus Urquhart. Without Darren and Ferg, you would not have the F2 editor.

Darren Monahan 和Feargus Urquhart。没有他俩,你也不会有这个F2编辑器。

Chris Heidari. Chris Heidari took a good chunk of his time to test the editor and, as an added bonus, set up the installer to make it easier for you to use.

Chris Heidari。Chris花了大量的时间来测试这个编辑器,加入额外的功能,还有就是制作安装包,简化你的使用。

Scotty Everts, who put the lion's share of work in setting up the editor doc summary.

Scotty Everts。花时间建立文档资料概要的人。

...and most of all, Chris Jones. Chris worked on getting the F2 editors together during his free time. Without Chris, you would not have the F2 editor.

还有,最重要的。Chris Jones,Chris在他的业余时间收集了F2编辑器(的资料)。没有他,你将不会有F2编辑器.

Thanks and enjoy,

Chris Avellone

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