2009Äê8ÔÂ21ÈÕ¸üÐ²ο¼ ninartµÄ 6xxϵÁÐJa2_Options.INIÏê½âºÍÖö¥µÄʮȫ´ó²¹ÌùÒÔ¼°ÀÚÉÙµÄ ¸ø¸ö½âÊͰɣ¡£¡£¡, SVN1065ÐÂOP½«ÕâÈý¸öÌû×ӵĴ󲿷ÖÄÚÈÝÕûºÏÔÚÒ»Æð£¬Ë³±ãÔÙ°Ñ©µôµÄ²¹ÉÏ¡£¾ÍÐγÉÁËÕâ¸ö"JA2 1.13-1065 Options.iniÎļþ90%ÖÐÎİæ"µÄÄÚÈÝ£¬ÐÂÊÖºÍÓ¢ÎÄ¿àÊÖÒÔ¼°ÀÁµÃ·ÌùµÄͬ־±Ø¿´¡£ ¸Ðл£¨ÅÅÃû²»·ÖÏÈºó£© ninart ÀÚÉ٠ʮȫ´ó²¹Ìù ziwen Ã÷Ô¶ redpacman 1ÔÂ11ÈÕ¸üв¿·Ö·Òë¡£ 2ÔÂ8ÈÕÌí¼Ó1085(ÖÐÎİ汾ºÅ2580)°æ²ÎÊýÉèÖᣠ8ÔÂ21ÈÕÌí¼ÓHAM2.8ÖÐÎÄ·Òë ·ÒëÕߣºË«Óã²»³ÔÓã | QUOTE | ;****************************************************************************************** ; ÌúѪÁªÃË 2 v1.13 ;****************************************************************************************** ;****************************************************************************************** ; ´ËÉèÖÃÎļþ²»ÄÜÌí¼Ó³ÌÐòÎÞ·¨Ê¶±ð»òûÓеÄÉèÖúͲÎÊý£¬µ«ÊÇÄã¿ÉÒÔ°´ÕÕÄã×Ô¼ºµÄÒâÔ¸À´¸Ä±äÏÖÓеÄÉèÖòÎÊý¡£ ; ĬÈÏÇé¿öÏ£¬ÕâЩÉèÖòÎÊýÀ´×ÔÓÚ 05Äê9ÔÂ14ÈÕ Ëù·¢²¼µÄÌúѪÁªÃË2µÄÔ´´úÂë¡£ ;******************************************************************************************
;****************************************************************************************** ;ÉèÖùæÔò£º£¨²»°´ÕÕ¹æÔòÀ´Ð޸ģ¬¾ÍµÈ×ÅÓÎÏ·±ÀÀ£°É£© ; ; PRICE_MODIFIER = 1-100 (Ô½µÍÔ½ºÃ) ; ÂôµÄ¼Û¸ñ = 1- 100
; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT ; ÊôÐÔ×îСֵ <= ³õʼÊôÐÔÖµ <= ×î´óÊôÐÔÖµ
; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT ·¶Î§£º1-100 ; ÊôÐÔ×îСֵ < ÊôÐÔ¼¼ÄÜ ·¶Î§£º1-100
; MAX_ZERO_BONUS <= MIN_ATTRIBUTE_POINT ; ÊôÐÔ¹éÁãËùµÃµ½µÄÊôÐÔÖµ <= ÊôÐÔ×îСֵ ; (Õâ¸ö²»»á³öÏÖBUG¡£µ«ÊÇÓëÆäÓÃÕâÖÖ·½·¨µÃµ½¸ü¶àµÄµãÊý£¬²»ÈçÖ±½ÓÐÞ¸ÄIMPATTRIBUTEPOINTÖµ¡£)
; MAX_STRATEGIC_TEAM_SIZE >= 20 ; С¶Ó×î´óÈËÊý >= 20
; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2 ; Ò»´ÎѵÁ·µÄÃñ±øÊýÁ¿ <= 2±¶µÄÿ¸öÇøÓòÃñ±øµÄ×î´óÈËÊý
; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE ; ÿ¸öÇøÓòÃñ±øµÄ×î´óÈËÊý <= С¶Ó×î´óÈËÊý
; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE ; µÐÈËÒ»¸öС¶ÓµÄ×îСÈËÊý <= С¶Ó×î´óÈËÊý
; _ELITE_BONUS = 1-100 (°Ù·Ö±È) ; ¸÷ÄѶÈϾ«Ó¢µÐÈ˵ÄÊýÁ¿°Ù·Ö±È = 1-100 (°Ù·Ö±È)
; ´ËÉèÖÃÎļþÖеÄĬÈÏÉèÖÃÀ´×ÔÓÚ05Äê9ÔÂ14ÈÕ Ëù·¢²¼µÄÌúѪÁªÃË2µÄÔ´´úÂë¡£ ; Èç¹ûÄú¾ö¶¨Òª¸Ä±ä´ËÉèÖÃÎļþÖеÄÈκÎÉèÖ㬽¨ÒéÄúÔÚ¸ü¸Äǰ½øÐб¸·Ý¡£ ;******************************************************************************************
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ´Ë²¿·ÖÊÇÉèÖÃÄú IMP £¨×Ô½¨Ó¶±ø£© µÄÊôÐÔ¡£ ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************** [JA2 Laptop Settings]
; ´´½¨IMPµÄÊýÁ¿£¬·¶Î§£º0¡«6 MAX_IMP_CHARACTERS = 6
;****************************************************************************************** ; ÏÂÃæÔÊÐíÄã¸ü¸ÄIMPµÄÉùÒô×飬ÕâЩÉùÒôÀ´×ÔÓÚ prof.datÎļþ¡£ ; ÔÚÕâ¸öÎļþÀï51,52,53 ΪÄÐÐÔ£¬54,55,56 ΪŮÐÔ¡£ ; Èç¹ûÄúÖªµÀÆäËûµÄ±àºÅ£¬ÄúÒ²¿ÉÒÔʹÓÃËü¡£µ«ÊÇÓеÄÉùÒô×éȱÉÙÉùÒô£¬ ; ÔÚÓÎÏ·ÀïµÄ´ó²¿·Öʱ¼äÀïÄ㽫Ìý²»µ½IMPsµÄÉùÒô¡£ ; ; ËäÈ»prof.datÎļþÀïµÄÉùÒô×éÓкܶà¸ö£¬µ«IMPsµÄ×ÜÈËÊýÊÇÒÀÈ»ÓÐÏ޵ģ¬ ; ²»¹ýÄú¿ÉÒÔ¼õÉÙÈËÊý£¬Ö»ÊÇÈËÊý×îÉÙҪά³ÖÓÐÒ»ÄÐһŮ¿ÉÒÔʹÓᣠ; ; Èç¹ûÔËÐÐʱ³öÏÖ´íÎó£¬ÔÙ°ÑËüÃǸĻØÀ´¾ÍÐÐÁË¡£Ä¬ÈϵÄÊÇÄÐÐÔ51-53£¬Å®ÐÔ54-56¡£ ;****************************************************************************************** IMP_MALE_CHARACTER_COUNT = 3 IMP_FEMALE_CHARACTER_COUNT = 3
IMP_MALE_1 = 51 IMP_MALE_2 = 52 IMP_MALE_3 = 53
; ÒÔÏÂÊǼ¸¸ö·Ç±ê×¼µÄÉùÒô×é¡£×¢Ò⣬´ËÉùÒô×éÉùÒôÎļþ²»È«¡£ ;IMP_MALE_4 = 169 ;IMP_MALE_5 = 65 ;IMP_MALE_6 = 71 ;IMP_MALE_7 = 163 ;IMP_MALE_8 = 164
IMP_FEMALE_1 = 54 IMP_FEMALE_2 = 55 IMP_FEMALE_3 = 56
;****************************************************************************************** ; ÉèÖÃÄú IMP µÄÄÜÁ¦Öµ, MIN_ATTRIBUTE_POINT ÊǶÔÓÚÒ»ÏîÊôÐÔ×îСµÄÖµ ; Èç¹ûÊôÐÔµÍÓÚÕâ¸öÖµ£¬ÄÇôÊôÐÔ¾ÍÖ±½Ó¹éÁã¡£ÕâÒâζ×ÅÓ¶±øÓÀÔ¶¶¼ÎÞ·¨ÕÆÎÕÕâÏî¼¼ÄÜ¡£ ; Max_ATTRIBUTE_POINT ×î¸ß¼¼ÄÜÖµ£¬³õʼ¿Éµ÷µÄ×î´óÖµ¡£Ïë³É³¬È˾ͰÑÕâ¸ö¸Ä³É100¡£ ; IMPATTRIBUTEPOINT¿É¹©µ÷ÅäµÄÊôÐԵ㡣 ; MAX_ZERO_BONUS ÊôÐÔ¹éÁãËùµÃµ½µÄÊôÐÔÖµ£¬ ; Èç¹ûÊôÐÔСÓÚ35±»¹éÁ㣬¿ÉÒԵõ½µÄÊôÐԵ㡣½¨Òé²»ÒªÈÃÈκμ¼ÄÜΪÁã¡£ ; START_ATTRIBUTE ³õʼ¼¼ÄÜÖµ£¬¸ÄÁËÉÏÃæµÄ¾Í²»ÓøÄÕâ¸ö¡£ ; µ±È»£¬°ÑÕâ¸öÖ±½Ó¸Äµ½100ÄãÒ²»á³ÉΪ³¬ÈË¡£ ;****************************************************************************************** MIN_ATTRIBUTE_POINT = 35 MAX_ATTRIBUTE_POINT = 85 IMPATTRIBUTEPOINTS = 50 MAX_ZERO_BONUS = 15 START_ATTRIBUTE = 55
;****************************************************************************************** ; impÓ¶±øÐÔ¸ñÉ趨£¬ÕâЩֵ¾ö¶¨×ÅÄãµÄimpÓ¶±øµÄÕ½¶·±íÏÖºÍÓëÕ½ÓѼ°npcÖ®¼äµÄ¹ØÏµ ; ; ÐÔ¸ñÈçÏÂ: ; ; Õý³£ = 0 ; £¨Ã»ÓÐÊ²Ã´ÌØ±ðÖ®´¦£© ; ÅÂÈÈ = 1 ; £¨É³Ä®µÄ»°Ê¿Æø»á½µµÍ£¬Ê¿Æø½µµÍÒâζ×ÅÃüÖÐÂʺÍapÓ¦ÓûήµÍ£© ; µ¨Ð¡ = 2 ;£¨ÒªÊÇÓö¼û»ðÁ¦Ñ¹ÖƵϰÕâÖÖÈ˾ͻáºÁ²»ÓÌÔ¥µÄſϡ£¶øÕ½¿ö²»ÀûµÄʱºòËûÃǵÄÊ¿ÆøÒ²»á½µµÍµÄ±È½Ï¿é£© ; Óıտ־åÖ¢ = 3 ; £¨Ò»¸öÈËÔÚÏÁСµÄ¿Õ¼äÀï»á³öÏÖÎÊÌ⣩ ; ÅÂË® = 4 ; £¨Ë׳ƺµÑ¼×Ó£¬±ðÖ¸ÍûÕâЩÈËÓÎÓ¾»òÕßÉæË®£© ; ųæ= 5 ; £¨ÔÚ¹àľÖУ¬ÕâЩÈ˻Ἣ¶È²»°²£© ; ½¡Íü = 6 ; £¨³£³£»áÔÚ·ÇÕ½¶·ºÍÕ½¶·×´Ì¬ÖÐÍü¼ÇÄãÏÂ´ï¸øËûÃǵÄÃüÁî¡£±ÈÈç×ßµ½Ò»°ëͻȻÏë²»Æð×Ô¼ºµ½µ×ÒªÍùÄÄÀï×ߣ© ; ·è×Ó = 7 ;£¨¿´ÉÏÈ¥²»ÊÇʲôºÃµÄÊôÐÔ£¬µ«¿ÉÒÔ»ñµÃ15%µÄ¶îÍâÃüÖÐÂÊ¡£Î¨Ò»µÄ´ú¼Û¾ÍÊÇËûÃdz£³£Ëµ·è»°ÒÔ¼°¼äЪÐÔʧ¿Ø¶ø´ò¹âµ¯¼ÐÖÐËùÓеÄ×Óµ¯£© ; ; ̬¶È: ; ; Õý³£ = 0 ; £¨Ã»Ê²Ã´ÌرðÖ®´¦£© ; ÓѺà = 1 ; £¨ÄܺÍËùÓеĶÓÔ±ºÍnpc¡¢rpcÓѺÃÏà´¦£© ; ²»ºÏȺ = 2 ; £¨ËûÃÇÊǶÀÐÐÏÀ¡£²»ÉÆºÍÆäËûÈË´ò½»µÀ¡£°ÑËûÃÇ·ÅÔڴ󲿶ÓÖз´¶ø»á½µµÍËûÃǵÄÊ¿Æø£© ; ÀÖÌìÅÉ = 3 ; £¨ËûÃÇ×ÜÄܱ£³Ö½Ï¸ßµÄÊ¿Æø£© ; ±¯¹ÛÖ÷ÒåÕß = 4 ; £¨Ñ¡Õâ¸öÄãºÍÄãµÄ¶ÓÓÑ»áºÜÓôÃÆ£¬ËäÈ»²»»á½µµÍÊ¿Æø£¬µ«²»ÊÇʲôºÃÐÔ¸ñ£© ; ÇÖÂÔÐ﵀ = 5 ; £¨Ò²¾ÍÊÇ˵ËûÃǺʹó¶àÊýÈ˶¼²»ºÏ£© ; °ÁÂýµÄ= 6 ; £¨ÕâÖÖÈËûÈËÔ¸Òâ¸úËû´ôÔÚÒ»Æð£© ; ´óÅç×Ó = 7 ; £¨Ëµ¸ö²»Í££¬±§Ô¹¸ö²»Í££¬·³¸ö²»Í£...£© ; °×³Õ = 8 ; £¨²»ÓýâÊÍ£¬ÄãÓ¦¸ÃÖªµÀÕâÊÇɶ£© ; ų·ò = 9 ;£¨Ñ¡Ëû£¬ÄãµÄIMP¾Í¸ú·ÏÎïûɶÁ½Ñù£© ;******************************************************************************************
CUSTOM_PERSONALITY = 0 CUSTOM_ATTITUDE = 0
;****************************************************************************************** ; MERC_AVAILABLE_DAY_ONE ÊÇ·ñ¿ÉÒÔÔÚÓÎÏ·³õʼ¾ÍÄܹÍÓ¶mercÓ¶±ø£¬ ; Ô°æÊǵȵ½ÓÎϷʱ¼ä3Ììºó²Å¿ÉÒÔ¹ÍÓ¶¡£ ; ; ALL_MERCS_AT_MERC ³õʼ¾Í¿ÉÒÔ»ñµÃËùÓеÄmercÓ¶±ø£¬ ; ÕâÑùÒ»À´£¬Ò»Ð©±¾À´ÐèҪһЩʱ¼ä²ÅÄܵõ½µÄÓ¶±øÔÚÒ»¿ªÊ¼¾ÍÄÜ»ñµÃ ;****************************************************************************************** MERC_AVAILABLE_DAY_ONE = FALSE ALL_MERCS_AT_MERC = FALSE
;****************************************************************************************** ; ÉèÖùÍÓ¶±øÔÚû±»Íæ¼ÒƸÓÃʱÊÇ·ñ»áÔÚÆäËû¹ÍÓ¶ÈÎÎñÖÐËÀÍö¡£ ; MERCS_DIE_ON_ASSIGNMENT mercÓ¶±øÊÇ·ñ»áÔÚ·ÇÍæ¼Ò¹ÍӶʱºòÕóÍö¡£Ä¬ÈÏTRUE ; EASY_MERC_DEATHS¡¢EXPERIENCED_MERC_DEATHS¡¢EXPERT_MERC_DEATHSºÍINSANE_MERC_DEATHS ; ·Ö±ð´ú±íNOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼ÒINSANE£¨·è¿ñ£©4¸öÄѶÈÏÂÓ¶±øÕóÍöµÄÊýÁ¿ ;******************************************************************************************
MERCS_DIE_ON_ASSIGNMENT = FALSE EASY_MERC_DEATHS = 1 EXPERIENCED_MERC_DEATHS = 2 EXPERT_MERC_DEATHS = 3 INSANE_MERC_DEATHS = 4
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ϵͳÉèÖà ; ----------------------------------------------------------------------------------------------------------------------------- ;******************************************************************************************
[JA2 System Settings]
; ÓÎÏ·ËÀÑ»·Ê±µÄµÈ´ýʱ¼ä, ĬÈÏÊÇ30 ; ²»Òªµ÷µÄÌ«µÍ£¡ ; ¼õÉÙËüµÄ»°£¬ÓÎÏ·ËÀÑ»·µÄµÈ´ýʱ¼äÃ÷ÏÔ¼õÉÙ ; µ«ÊÇ£¬Ò»Ð©Ðж¯ÐèҪһЩʱ¼äÀ´¼ÆËã½á¹û ; ËùÒÔ£¬×îºÃ²»Òª¶¯Ëü£¡ DEAD_LOCK_DELAY = 30
; Óöµ½È«¾Öʼþʱ£¬ÊÇ·ñÔÊÐí°´×¡NUMLOCK¼üÌø¹ý¡£ ĬÈÏ FALSE ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = TRUE
; ³öÏÖ¹ÊÕÏʱ£¬ÏµÍ³»áÊÔ׎øÐÐ×Ô¶¯±£´æ¡£ ; ǰÌáÊÇÄã´ò¿ª×Ô¶¯±£´æµÄÑ¡ÏĬÈÏ TRUE AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ÊÓÆµÉèÖà ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************** [JA2 Video Settings]
; ÊÇ·ñ¿ªÆô´¹Ö±Í¬²½¡£Ä¬ÈÏ FALSE VERTICAL_SYNC = FALSE
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ͼÏñÏÔʾËÙ¶È ; ----------------------------------------------------------------------------------------------------------------------------- ;******************************************************************************************
[JA2 Turnbased Animation Speed Settings]
;****************************************************************************************** ; Õ½Êõ»ÃæÉÏÈËÎïµÄÐж¯ËÙ¶È ; ½ö½öÊÇÏÔʾµÄÐж¯ËٶȶøÒÑ¡£¼ÈÊǸĿìÁËÕâ¸ö£¬µçÄÔµÄ˼¿¼Ê±¼ä»¹ÊDz»»á±ä¿ì¶àÉÙ¡£ ; 1 = Õý³£ ; 0 = ×î´óËÙ¶È ; ·¶Î§: 0-1 ;******************************************************************************************
PLAYER_TURN_SPEED_UP_FACTOR = 1 ; Íæ¼Ò»ØºÏʱµÄ×ÜÌåËÙ¶È ENEMY_TURN_SPEED_UP_FACTOR = 1 ; µÐÈ˻غÏʱµÄ×ÜÌåËÙ¶È CREATURE_TURN_SPEED_UP_FACTOR = 1 ; ÉúÎ±ÈÈçѪè»òÕßÒìÐΣ©»ØºÏʱµÄ×ÜÌåËÙ¶È MILITIA_TURN_SPEED_UP_FACTOR = 1 ; Ãñ±ø»ØºÏʱµÄ×ÜÌåËÙ¶È CIVILIAN_TURN_SPEED_UP_FACTOR = 1 ; ÖÐÁ¢¶ÔÏó»ØºÏʱµÄ×ÜÌåËÙ¶È
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ÉùÒôÉèÖÃ ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************** [JA2 Sound Settings]
;****************************************************************************************** ; ÎäÆ÷ÒôЧÔöÒæ ; ·¶Î§: 0-100 ; 0 = ûÓб仯 ; 100 = ×î´óÒôÁ¿ ; ĬÈÏ 0 ;****************************************************************************************** WEAPON_SOUND_EFFECTS_VOLUME = 0
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; Õ½ÊõÉèÖà ; ----------------------------------------------------------------------------------------------------------------------------- ;******************************************************************************************
[JA2 Tactical Settings]
; ÊÇ·ñÔÚÕ½¶·ºóÏÔʾËùÓÐÕ½¶·ÖеÐÈ˵ôÂäµÄÎïÆ·¡£Ä¬ÈÏ TRUE REVEAL_ITEMS_AFTER_COMBAT = TRUE
; ÔÚÕ½ÊõµØÍ¼ÉÏÊÇ·ñ¿ÉÒÔÓÐЧµÄ¿ØÖÆÃñ±ø¡£Ä¬ÈÏ TRUE ; ·¶Î§: TRUE/FALSE ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
;****************************************************************************************** ; ¸÷ÄѶÈϵÐÈ˵Äap¼Ó³É£¬¼ÓµÄÔ½¶à£¬µÐÈË¿ªÇ¹´ÎÊý¾ÍÔ½¶à£¬ÄѶȾÍÔ½¸ß¡£ ; ²»ÄÜÌÊý ; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£©INSANE£¨·è¿ñ£© ;****************************************************************************************** NOVICE_AP_BONUS = 0 EXPERIENCED_AP_BONUS = 0 EXPERT_AP_BONUS = 0 INSANE_AP_BONUS = 5
;****************************************************************************************** ; Íæ¼ÒAP¼Ó³É¡£×î¸ß50 ;****************************************************************************************** PLAYER_AP_BONUS = 0
; »ù±¾ÊӾ࣬ÕâÀïµÄÖµ³ËÒÔ2¾ÍÊÇÓÎÏ·ÖÐʵ¼ÊµÄ¸ñ×ÓÊý£¬ja¶¨Òå1¸ñΪʮÃס£Ä¬ÈÏ 13 ; ·¶Î§£º0-255 BASE_SIGHT_RANGE = 13
; ÏÂÓêʱ¶ÔÊÓ¾àµÄÓ°Ï졣ĬÈÏ 30 ; ·¶Î§: 0-100 ; 0% - ûӰÏì ; 100% - ×î´ó£¨»ù±¾ÉϳÉϹ×ÓÁË£© VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
; ÊÇ·ñÔÊÐíÊÓ½ÇÏÞÖÆ£¬Ò²¾ÍÊÇ˵ÊÇ·ñ¿ÉÒÔ¿´¼û²àºó·½µÄµÐÈË¡£ ; ΪTUREµÄ»°¾Í¿´²»¼û¡£ÁíÍâһЩÆ÷²Ä£¬ ; ±ÈÈç´ø¾Ñ»÷¾µµÄ¾Ñ»÷ǹÔÚ¾ÙǹÉä»÷ʱ¾Í»áÁ¬Õ¾ÔÚ²àÃæµÄµÐÈËÒ²·¢ÏÖ²»ÁË¡£ÕâºÜÕæÊµ¡£ ; ·¶Î§£º TRUE/FALSE ALLOW_LIMITED_VISION = TRUE
;****************************************************************************************** ; µÐÈËÐÅÏ¢ÌáʾÉèÖᣠҪÏÔʾµÐÈËÐÅÏ¢Ìáʾ£¬Êó±êÖ¸ÏòµÐÈËÈ»ºó°´×¡ALT¼ü¡£ ;******************************************************************************************
; ÊÇ·ñÔÊÐíͨ¹ýÔÚÓÎÏ·Öа´alt¼ü²é¿´µÐÈËÐÅÏ¢¡£Ä¬ÈÏ TRUE ; ·¶Î§: TRUE/FALSE ALLOW_SOLDIER_TOOL_TIPS = TRUE
;****************************************************************************************** ; ÐÅÏ¢ÌáʾµÈ¼¶¡£ ; 1 = ÓÐÏÞ - ±ÈÈ磺֪µÀËûÃÇ´©×Å·Àµ¯Ò£¬µ«²»ÖªµÀÊÇÄÄÖÖ¡£ÖªµÀËûÃÇ´ø×ÅÍ·¿øµ«²»ÖªµÀÐͺźÍÉÏÃæ¹ÒÓÐʲô¸½¼þ¡£ ; 2 = »ù±¾ - Ñ¡ÔñÕâ¸öÄãÄÜÁ˽âµÄ¸ü¶àЩ£¬±ÈÈçµÐÈËÊÇ·ñ´ø×ÅÒ¹ÊÓ¾µ¡£ ; 3 = ÍêÈ« - ¸ü¶à¸ü׼ȷµÄÊý¾Ý£¬¿ÉÒÔÖªµÀµÐÈËÉíÉÏ´©Ê²Ã´ÅÆ×ÓµÄÒ·þ£¬ÎäÆ÷ʲôÐͺš£ ; 4 = ³ý´íģʽ - ÖªµÀµÐÈ˵ÄÈ«²¿Êý¾Ý°üÀ¨APµã¡¢ÓжàÉÙHPºÍÆäËûµÄÏêϸÐÅÏ¢¡£ ;****************************************************************************************** ; ÐÅÏ¢µÈ¼¶ SOLDIER_TOOLTIP_DETAIL_LEVEL = 2
; Èç¹ûÄãûÓÐÑ¡ÔñDebugģʽ»òÍêȫģʽ£¬ ; ÏÂÁÐÑ¡ÏîÖ»ÓÐÔÚ³ý´íģʽÖвŻáÆôÓᣠ; ÄÇôÄãÖ»ÄÜ¿´µ½¾àÀëÓ¶±ø13¸ñÒÔÄڵĵÐÈËÉíÉϵÄѶϢ¡£ ; ÊÇ·ñÏÔʾ¶¯Ì¬Ìáʾ¡£Ä¬ÈÏ TRUE DYNAMIC_SOLDIER_TOOLTIPS = TRUE
; ÆôÓûò¹Ø±Õ¸ö±ðµÄÐÅÏ¢Ìáʾ¡£ ; ÊÇ·ñÏÔʾĿ±êλÖá£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_LOCATION = TRUE ; ÊÇ·ñÏÔʾĿ±êλÖÃÁÁ¶È¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS = TRUE ; ÊÇ·ñÏÔʾĿ±êλÖþàÀ롣ĬÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET = TRUE
; ÊÇ·ñÏÔʾĿ±êID¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_ID = TRUE ; ÊÇ·ñÏÔʾĿ±êÃüÁĬÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_ORDERS = TRUE ; ÊÇ·ñÏÔʾĿ±ê×Ë̬¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = TRUE ; ÊÇ·ñÏÔʾĿ±êAP¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = TRUE ; ÊÇ·ñÏÔʾĿ±êÉúÃüÖµ¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_HEALTH = TRUE
; ÊÇ·ñÏÔʾĿ±êÍ·¿ø¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_HELMET = TRUE ; ÊÇ·ñÏÔʾĿ±ê·Àµ¯Ò¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_VEST = TRUE ; ÊÇ·ñÏÔʾĿ±ê¿ã×Ó¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_LEGGINGS = TRUE ; ÊÇ·ñÏÔʾĿ±êÍ·²¿Î»ÖÃ1£¬Õë¶Ô·À¶¾Ãæ¾ßºÍÒ¹ÊÓ¾µ¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_1 = TRUE ; ÊÇ·ñÏÔʾĿ±êÍ·²¿Î»ÖÃ2£¬Õë¶Ô·À¶¾Ãæ¾ßºÍÒ¹ÊÓ¾µ¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2 = TRUE
; ÊÇ·ñÏÔʾĿ±êÎäÆ÷¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_WEAPON = TRUE ;ÊÇ·ñÏÔʾĿ±ê±³°üÖÐÎïÆ·¡£Ä¬ÈÏ TRUE SOLDIER_TOOLTIP_DISPLAY_OFF_HAND = TRUE
; ÊÇ·ñÏÔʾĿ±ê±³°üÖдó¸ñËù·ÅÎïÆ·£¬1£7¡£È«²¿Ä¬ÈÏΪ TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_5 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_6 = TRUE SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_7 = TRUE
;****************************************************************************************** ; ¸Ä±ä Shift+F µÄÊôÐÔ¡£ ; ÓÃshift+fµÄ¿ì½Ý¼üÀ´Ð¶ÏÂÕû¸öÕ½ÊõµØÍ¼ÖÐËùÓÐÎäÆ÷Öеĵ¯Ò©ºÍ¸½¼þ¡£ ;****************************************************************************************** ; ÉèÖÃΪ false ÎäÆ÷µ¯Ò©²»»á±»È¡³ö¡£ SHIFT_F_UNLOAD_WEAPONS = TRUE
; ÉèÖÃΪ false ÎïÆ·¸½¼þ²»»á±»²ðµô¡£ SHIFT_F_REMOVE_ATTACHMENTS = TRUE
; ÉèÖÃΪ false »¤¼×Éϵĸ½¼þ²»»á±»È¡³ö¡£ ENABLE_ARMOR_COVERAGE = TRUE
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ÓêÕ½ÉèÖà ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************** [JA2 Rain Settings]
;****************************************************************************************** ; ¹ØÓÚÏÂÓêµÄÉ趨 ; Ê×ÏÈÉùÃ÷£¬¶ÔÓÚ³õѧÕߣ¬ÓêÕ½ÊǺÜÄÑ´òµÄ¡£ ; ͬʱ£¬ÓÖÊǺÜÓÐȤµÄ¡£ ; CPU²»ºÃµÄÍæ¼Ò¿ÉÒԸıä decrease the MAX_RAIN_DROPSµÄÊýÖµÀ´»º½âCPUѹÁ¦£¬»òÕßÖ±½Ó¹Øµô½µÓê (ALLOW_RAIN=FALSE) ;******************************************************************************************
ALLOW_RAIN = TRUE ; ÊÇ·ñÔÊÐíÏÂÓê ĬÈÏ TRUE RAIN_CHANCE_PER_DAY = 40 ; ½µË®¸ÅÂÊ Ä¬ÈÏ 40 RAIN_MIN_LENGTH_IN_MINUTES = 60 ; ÏÂÓê³ÖÐøµÄ×î¶Ìʱ¼ä ĬÈÏ 60 RAIN_MAX_LENGTH_IN_MINUTES = 300 ; ÏÂÓê³ÖÐøµÄ×ʱ¼ä ĬÈÏ 300 MAX_RAIN_DROPS = 80 ; ÆÁÄ»ÉÏÿ´ÎÏÔʾµÄÓêµã¸öÊý£¬Óëʵ¼ÊÓêµÄ´óСÎÞ¹Ø Ä¬ÈÏ 80 WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0 ; ÏÂÓêʱ¶ÔÎäÆ÷¿É¿¿ÐÔµÄÓ°ÏìÒÔ¼°Ä;öȵÄÓ°Ïì ĬÈÏ 0 BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25 ; ÏÂÓê¶ÔÌåÁ¦µÄ³Í·£ÊýÖµ ĬÈÏ 25
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ÉÁµçÉèÖà ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************** [JA2 Thunder Settings]
ALLOW_LIGHTNING = TRUE ; »á·ñ´òÀ× Ä¬ÈÏ TRUE MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2 ; ´òÉÁʱÁÁ¶È³ÖÐøµÄ×îСʱ¼ä ĬÈÏ 2 MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15 ; ´òÉÁʱÁÁ¶È³ÖÐøµÄ×î´óʱ¼ä ĬÈÏ 15 MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1 ; ÉÁµçºÍÀ×Éù¼ä¸ôµÄ×îСʱ¼ä ĬÈÏ 1 MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5 ; ÉÁµçºÍÀ×Éù¼ä¸ôµÄ×î´óʱ¼ä ĬÈÏ 5 PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5 ; ÉÁµç³öÏÖʱ¿´µ½µÐÈ˵ijÖÐøÊ±¼ä ĬÈÏ 5 CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35 ; ÿ¸ö»ØºÏ¿ÉÄܳöÏÖÉÁµçµÄ¼¸ÂÊ Ä¬ÈÏ 35
;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; ÓÎÏ·ÉèÖÃ ; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************** [JA2 Gameplay Settings]
;****************************************************************************************** ; ´ËÏîÊÇÓÃÀ´¸Ä±ä¸÷¸öÄѶÈϵijõʼ×ʽ𡣠; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£©INSANE£¨·è¿ñ£© ;****************************************************************************************** NOVICE_CASH = 45000 EXPERIENCED_CASH = 35000 EXPERT_CASH =30000 INSANE_CASH =15000
;****************************************************************************************** ; ÓÎϷʱÖÓ ; ; ʱÖÓÆµÂÊ 3600 = ÏÂÎç1µã ; ; GAME_STARTING_TIME ÊÇÓÎÏ·ÖÐÿÌìµÄÆðʼʱ¼ä¡£ÓÎÏ·ÖÐʱ¼äµÄËã·¨ÊÇ ÌìÊý1 + GAME_STARTING_TIME ; FIRST_ARRIVAL_DELAY Ó¶±øµ½´ïµÄʱ¼ä ĬÈÏÉèÖÃÊÇ6¸öСʱÒÔºóµ½´ï ; ; ²»ÒªËæ±ã¸ü¸ÄÓÎÏ·µÄʱ¼äÉ趨 ; ²»Òª½«Ê±ÖÓÆµÂÊ¸ÄµÍ ;****************************************************************************************** ; ĬÈϵÄʱÖÓÖÜÆÚ 3600 (1am) GAME_STARTING_TIME = 3600
; ĬÈϵÄʱÖÓÖÜÆÚ 21600 (7am) FIRST_ARRIVAL_DELAY = 21600
;****************************************************************************************** ; CAN_SELL_ALT_LMB ÊÇ·ñÔÊÐí²»Í¨¹ýÉ̵êÖ±½ÓÔÚÕ½ÂÔµØÍ¼ÖÐͨ¹ýalt+Êó±ê×ó¼üÀ´ÂôµÀ¾ß¡£ ; TUREÊÇÔÊÐí FALSE ÊǹصôÕâ¸ö¹¦ÄÜ¡£ ; PRICE_MODIFIER ÂôµÄ¼Û¸ñ£¬1¾ÍÊÇÔ¼Û£¬2¾ÍÊÇ50%£¬4¾ÍÊÇ25%ÒÔ´ËÀàÍÆ ; PRICE_MODIFIER µÄ·¶Î§£º1-100 ;******************************************************************************************
CAN_SELL_ALT_LMB = TRUE PRICE_MODIFIER = 10
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; ĬÈÏ 25 GAME_PROGRESS_KILLS = 25
; ĬÈÏ 25 GAME_PROGRESS_CONTROL = 25
; ĬÈÏ 50 GAME_PROGRESS_INCOME = 50
; Sectors visited GAME_PROGRESS_VISITED = 0
; ÏÂÃæÁ½¸öÊÇÓÃÀ´ÐÞ¸Ä×ÜÌåÓÎÏ·½ø¶È£¬ÓÐЧ·¶Î§½éÓÚ0%ºÍ100%£¬Ä¬ÈÏÖµ¾ùΪ0¡£ ; Äú¿ÉÒԸıäÕâЩÊý¾ÝÀ´Ìø¹ýÔçÆÚÄÇЩֻÄÃ×ŵͼ¶×°±¸µÄµÐÈË¡£ ; µ«ÊÇÕâÊý¾ÝÒ²»áÓ°ÏìBobby RaysµÄ»õÎÒòΪBobby RaysµÄ»õÎïÒ²ÊÇ»ùÓÚÓÎÏ·µÄ½ø¶ÈÀ´¸Ä±äµÄ¡£ ; ; ¾ö¶¨Ð¿ªÓÎϷʱµÄ×ÜÌåÓÎÏ·½ø¶È¡£ GAME_PROGRESS_MINIMUM = 0
; ÓÃÀ´¾ö¶¨ÒÔºóµÄÓÎÏ·½ø¶È,µ±È»´ËÊýÖµ²»Äܳ¬¹ý100%¡£ GAME_PROGRESS_INCREMENT = 0
; ÔÚÓÎÏ·¿ªÊ¼¶¨ÒåimpµÄµÈ¼¶£¬·¶Î§1-7£¬Ä¬ÈÏÊÇ1¡£ IMP_STARTING_LEVEL = 1
; Èç¹ûÑ¡TRUE£¬°´ÏÂShift+N ϵͳ¾Í»áÔÚ°×Ììʱ×Ô¶¯×°±¸Ì«Ñô¾µ£¬ÔÚÍíÉÏ×Ô¶¯×°±¸Ò¹ÊÓ¾µ¡£ ; Èç¹ûÑ¡FALSE£¬½«²ÉÓÃÊÖ¶¯Çл»µÄ·½Ê½¡££¨¾µäģʽ£©Ä¬ÈÏ TRUE SMART_GOGGLE_SWITCH = TRUE
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; Å®ÍõµÄÆðʼʼþ£¨£¿£©Ä¬ÈÏ 35 GAME_PROGRESS_START_MADLAB_QUEST = 35
; Mike³öÏֵĽø³ÌÊýÖµ ĬÈÏ 50 GAME_PROGRESS_MIKE_AVAILABLE = 50
; IGGY³öÏֵĽø³ÌÊýÖµ ĬÈÏ 70 GAME_PROGRESS_IGGY_AVAILABLE = 70
;****************************************************************************************** ; ÏÂÁÐÉ趨ÊÇÓÃÀ´¿ØÖÆÃ¿ÕŵØÍ¼ÉÏËùÏÔʾµÄ×î´óÈËÊý¡£ ;****************************************************************************************** ; Ó¶±øÊýÁ¿£¬ÓÐЧ·¶Î§16-32£¬Ä¬ÈÏÊÇ24¡£ MAX_NUMBER_PLAYER_MERCS = 24 ; ¿É¹©Íæ¼Ò¿ØÖƵĽ»Í¨¹¤¾ß£¬ÓÐЧ·¶Î§2-6£¬Ä¬ÈÏÊÇ2¡££¨µ«ÊÇÕ½ÊõµØÍ¼ÉÏ×î¶àÖ»ÄÜ¿´µ½2Á¾£¿£¿£¿£© MAX_NUMBER_PLAYER_VEHICLES = 2 ; µÐÈË£¨¼´Õý¹æ¾ü£©£¬ÓÐЧ·¶Î§16-64£¬Ä¬ÈÏÊÇ32¡£ MAX_NUMBER_ENEMIES = 32 ; ¶¯Î¼´ÑªÃ¨ºÍÒìÐΣ©£¬ÓÐЧ·¶Î§16-40£¬Ä¬ÈÏÊÇ32¡£ MAX_NUMBER_CREATURES = 32 ; ·´¿¹¾ü£¨¼´Ãñ±ø£©£¬ÓÐЧ·¶Î§16-64£¬Ä¬ÈÏÊÇ32¡£ MAX_NUMBER_REBELS = 32 ;ƽÃñ£¬ÓÐЧ·¶Î§16-40£¬Ä¬ÈÏÊÇ32¡£ MAX_NUMBER_CIVS = 32
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;****************************************************************************************** ; ¸÷À๥»÷µÄÉ˺¦¼Ó³É£¬¸Ä³É50µÄ»°¾Í±íʾ¸ÃÀ๥»÷µÄ¹¥»÷Á¦ÊÇÔÀ´µÄ150% ; ·¶Î§: 0-100 ; É˺¦¼Ó³É×î´óÖ»Äܵ½225 ;****************************************************************************************** EXPLOSIVES_DAMAGE_MULTIPLIER = 0 ; ±¬Õ¨É˺¦¼Ó³É MELEE_DAMAGE_MULTIPLIER = 0 ; ¸ñ¶·É˺¦¼Ó³É GUN_DAMAGE_MULTIPLIER = 0 ; ǹ֧É˺¦¼Ó³É
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MAX_STRATEGIC_TEAM_SIZE = 20
; еÄÈ˹¤ÖÇÄÜ¡££¨Ä¿Ç°´Ë¹¦ÄÜÎÞЧ£© NEW_AGGRESSIVE_AI = FALSE
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NOVICE_ENEMY_STARTING_ALERT_LEVEL = 5 EXPERIENCED_ENEMY_STARTING_ALERT_LEVEL = 20 EXPERT_ENEMY_STARTING_ALERT_LEVEL = 60 INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
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NOVICE_ENEMY_STARTING_ALERT_DECAY = 75 EXPERIENCED_ENEMY_STARTING_ALERT_DECAY = 50 EXPERT_ENEMY_STARTING_ALERT_DECAY = 25 INSANE_ENEMY_STARTING_ALERT_DECAY = 10
;****************************************************************************************** ; Å®ÍõÆÀ¹ÀÄã¶ÓÎéʵÁ¦µÄ×î´óʱ¼ä£¬±ÈÈç²¹³äËðʧºóµÄѲÂß¶Ó£¬³ÇÕòÊØÎÀµÈµÈ¡£ ; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£© INSANE£¨·è¿ñ£© ;******************************************************************************************
NOVICE_TIME_EVALUATE_IN_MINUTES = 480 EXPERIENCED_TIME_EVALUATE_IN_MINUTES = 360 EXPERT_TIME_EVALUATE_IN_MINUTES = 180 INSANE_TIME_EVALUATE_IN_MINUTES = 90
;****************************************************************************************** ; Å®ÍõÆÀ¹ÀÄã¶ÓÎéʵÁ¦µÄ×îСʱ¼ä£¬¾ö¶¨×ÅËýÅɳöÔ®¾üµÄÊýÁ¿ºÍʱ¼ä¡£ ;****************************************************************************************** NOVICE_TIME_EVALUATE_VARIANCE = 240 EXPERIENCED_TIME_EVALUATE_VARIANCE = 180 EXPERT_TIME_EVALUATE_VARIANCE = 120 INSANE_TIME_EVALUATE_VARIANCE = 60
;****************************************************************************************** ; Å®Íõ¾ü¶Ó×îС½ø¹¥Ê±¼ä¡£¾ö¶¨×ÅÔÚÍê³ÉÒ»´Î½ø¹¥ºóÄãÓжàÉÙÐÞÕûµÄʱ¼ä£¬µ¥Î»ÊÇÓÎÏ·ÖеÄСʱ¡£ ; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£© INSANE£¨·è¿ñ£© ;****************************************************************************************** NOVICE_GRACE_PERIOD_IN_HOURS = 144 EXPERIENCED_GRACE_PERIOD_IN_HOURS = 96 EXPERT_GRACE_PERIOD_IN_HOURS = 48 INSANE_GRACE_PERIOD_IN_HOURS = 6
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NOVICE_NUM_AWARE_BATTLES = 1 EXPERIENCED_NUM_AWARE_BATTLES = 2 EXPERT_NUM_AWARE_BATTLES = 3 INSANE_NUM_AWARE_BATTLES = 4
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NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
;****************************************************************************************** ; Å®ÍõÔÚ¶á»Ø³ÇÊÐǰ£¬»á¸ù¾Ý×Ô¼ºµÄ×ܱøÁ¦Ê£ÓàÊýÁ¿À´¾ö¶¨²ÉÈ¡»ý¼«»ò·ÀÓùµÄ×Ë̬À´¶áÈ¡³ÇÊС£ ; Èç¹ûÄãÏ£ÍûÅ®ÍõÄÜ»ý¼«Ð©£¬¾Í¿´¿´ÎÞÏÞ±øÁ¦ÊÇ·ñ´ò¿ª£¬»òÖ±½ÓÐÞ¸ÄÏÂÁÐÉèÖá£TRUE»ý¼« FALSE·ÀÓù ;******************************************************************************************
NOVICE_QUEEN_AGGRESSIVE = FALSE EXPERIENCED_QUEEN_AGGRESSIVE = FALSE EXPERT_QUEEN_AGGRESSIVE = FALSE INSANE_QUEEN_AGGRESSIVE = TRUE
;****************************************************************************************** ; ÉèÖÃÕ½ÂÔ»ÃæÏµÄÈ˹¤ÖÇÄÜ ; ; Èç¹û½«ENEMY_INVESTIGATE_SECTORÉèÖóÉtrue£¬ÁÚ½ü³ÇÊеĵÐÈËÒ»¶¨»áÖ÷¶¯½ø¹¥³ÇÊС£ ; µ«Õâ½ö½ö»áÔÚÕ½Êõ»ÃæÏ·¢Éú¡£Ä¬ÈÏΪ FALSE ; °ÑREASSIGN_PENDING_REINFORCEMENTSÉèÖóÉTRUEʱ£¬Äã°ÑµÐÈË´ÓÄãÊÖÀï¶á»ØµÄµØµã¹¥Õ¼ºó£¬ ; ÒѾ·¢³öµÄÔöÔ®²¿¶Ó¾Í»áÖØÐ¼¯½áºóÔÙ½ø¹¥¡£×¢Ò⣺´ò¿ªÕâ¸ö»á½µµÍÄѶȡ£ ;******************************************************************************************
ENEMY_INVESTIGATE_SECTOR = FALSE REASSIGN_PENDING_REINFORCEMENTS = FALSE
;****************************************************************************************** ; 0 = Ëæ»úµôÂäÎïÆ· ; 1 = ÍêÈ«µôÂä¡£²»ÓðÇǹÁË¡£ ;******************************************************************************************
ENEMIES_ITEM_DROP = 1
;****************************************************************************************** ; ÏëÈÃÓÎϷʹÓõÚÈý·½µØÍ¼£¬¸ÃÔõô×ö£¿ ; Èç¹ûÉèÖÃ³É TRUE, ÓÎÏ·½«»á°´ÕÕTableData\Map\SectorLoadscreens.xmlµÄÎļþÀ´ÔØÈëµØÍ¼¡£ ; Èç¹ûÉèÖÃ³É FALSE, ÓÎÏ·½«Ê¹ÓÃÔ°æµÄJA2µØÍ¼¡£ ;****************************************************************************************** USE_EXTERNALIZED_LOADSCREENS = TRUE
;****************************************************************************************** ; Ò°ÍâµÄÃñ±øÑ²Âß¶Ó ; ; Èç¹ûÄãÉèÖà MUST_TRAIN_MOBILE_MILITIA Ϊ TRUE ; ÄÇôÄã±ØÐëÉèÖà ALLOW_MILITIA_MOBILE_GROUPS Ϊ TRUE ;******************************************************************************************
; ÓÎÏ·¿ªÊ¼¶àÉÙÌì¿ÉÒÔѵÁ·Ãñ±øÑ²Âß¶Ó ALLOW_MILITIA_MOBILE_DELAY = 1
; ÓÎÏ·¿ªÊ¼¶àÉÙÌì¿ÉÒÔѵÁ·Àϱø TRAIN_VETERAN_MILITIA_DELAY = 1
; ÀϱøÊÇ·ñ¿ÉÒÔ¼ÌÐøÑµÁ· ĬÈÏ FALSE TRAIN_VETERAN_MILITIA = FALSE
; ÊÇ·ñÔÊÐíÃñ±øÔÚµØÍ¼ÉÏÒÆ¶¯ ĬÈÏTRUE ALLOW_MILITIA_MOBILE_GROUPS = TRUE
; ÊÇ·ñÒ»¶¨ÑµÁ·Óζ¯Ãñ±ø ĬÈÏTRUE MUST_TRAIN_MOBILE_MILITIA = TRUE
; ÊÇ·ñÔÊÐíÃñ±øÔöÔ®ÁÙ½üµØÇø ĬÈÏ TRUE ALLOW_REINFORCEMENTS = TRUE
; Ãñ±øÔöÔ®ÊÇ·ñÖ»ÏÞÓÚ³ÇÊРĬÈÏ FALSE ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
; µ±Å®Íõ²¿¶ÓËðʧ´ù¾¡ºó£¬Ã¿´Î»áÓжàÉٵľü¶Ó½«±»²¹³ä½øÈ¥¡£Ä¬ÈÏ 60 QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
; ѵÁ·Ò»¸ö²¿¶ÓËùÐèÒªµÄʱ¼ä¡£µ¥Î»Ð¡Ê± ĬÈÏ 24 CREATE_EACH_N_HOURS = 24
; ûѵÁ·Ò»Ö§Ãñ±øÑ²Âß²¿¶ÓÈËÊýµÄ³ýÊý£¬³ÇÊÐÃñ±øÊýÁ¿³ýÒÔÉèÖÃÊýÁ¿¡£Ä¬ÈÏ 4 DIV_OF_ORIGINAL_MILITIA = 4
; Ò»¶ÓÃñ±øµÄ×îС¹æÄ£ ĬÈÏ 5 MINIMUM_MILITIA_SQUAD_SIZE = 5
; Ãñ±øÔÚÒ»¸öÇøÓòÄÚµÄ×î´óÈËÊý ĬÈÏ 20 MAXIMUM_MILITIA_SQUAD_SIZE = 20
;****************************************************************************************** ; ÉÌÈËÉ趨 ; TONY_USES_BR_SETTING - TonyÓÃBRµÄÉ趨£¬Ê¹ËûµÄ»õÆ·Çåµ¥¸üÃ÷ÁË¡£ ; DEVIN_USES_BR_SETTING - DEVINÓÃBRµÄÉ趨£¬Ê¹ËûµÄ»õÆ·Çåµ¥¸üÃ÷ÁË¡£ ;******************************************************************************************
TONY_USES_BR_SETTING = TRUE DEVIN_USES_BR_SETTING = TRUE
;****************************************************************************************** ; MAX_MILITIA_PER_SECTOR ¾ö¶¨ÔÚÿ¸öÇøÓòÃñ±øµÄ×î´óÈËÊý¡£ ; ×¢Ò⣬ËäȻսÂÔµØÍ¼ÉÏÏÔʾµÄ»¹ÊÇ20ÈË£¬µ«¶à³öÀ´µÄÃñ±ø»¹ÊÇÔÚÆð×÷Óõġ£Ö»ÊǵØÍ¼ÉÏûÄÇô¶àµÄ¿Õ¼äÏÔʾ¶øÒÑ¡£ ; MAX_TRAINING_SQUAD_SIZE ¾ö¶¨Ò»´ÎѵÁ·µÄÃñ±øÊýÁ¿¡£ ; MILITIA_TRAINING_COST ¾ö¶¨ÑµÁ·Ãñ±øµÄ·ÑÓᣠ; MIN_LOYALTY_TO_TRAIN ÿ¸ö³ÇÊÐѵÁ·Ãñ±øËùÐèÒªµÄ×îСÖҳ϶ȡ£ ;******************************************************************************************
MAX_MILITIA_PER_SECTOR = 20 MAX_TRAINING_SQUAD_SIZE = 10 MILITIA_TRAINING_COST = 750
; ѵÁ·Ãñ±øÑ²Â߶ӵļ۸ñ±¶Êý¡£´ËÖµ³ËÒÔÃñ±ø·ÑÓà ĬÈÏ 3 MILITIA_COST_MODIFIER = 3
; ѵÁ·Ð±øµÄ¼Û¸ñ±¶Êý¡£´ËÖµ³ËÒÔÃñ±ø·ÑÓà ĬÈÏ 1 REGULAR_COST_MODIFIER = 1
; ѵÁ·ÀϱøµÄ¼Û¸ñ±¶Êý¡£´ËÖµ³ËÒÔÃñ±ø·ÑÓà ĬÈÏ 2 VETERAN_COST_MODIFIER = 2
MIN_LOYALTY_TO_TRAIN = 20
; ´ËÉèÖûáÓ°ÏìÃñ±øÑ²Âß¶Ó²»½øÈëÄÄÐ©ÇøÓò¡£Ä¬ÈÏ FALSE ; ϸ½Ú²¿·ÖÇëÐÞ¸Ä RestrictedRoamingMilitia.xml Îļþ¡£ RESTRICT_ROAMING = FALSE
;****************************************************************************************** ; ÐÞÀíÉèÖà ;****************************************************************************************** ; ÐÞ¸´ÎïÆ·µÄËÙ¶È Ä¬ÈÏ 24 ; Êý×ÖÔ½¸ßÐÞ¸´µÄËٶȾÍÔ½Âý ASSIGNMENT_UNITS_PER_DAY = 24
;****************************************************************************************** ; ÈÎÎñÉèÖÃ: ; ÒÔÏÂÉèÖÃÓÃÀ´¿ØÖÆÓ¶±ø±»·ÖÅäÈÎÎñ(άÐÞ¡¢ÑµÁ·¡¢Ò½ÉúµÈ)ʱµÄ×ÜÌ幤×÷ЧÂÊ¡£ ;******************************************************************************************
; ÀíÂÛÉÏ´ËÊý×ÖԽС£¬Ð§ÂÊÔ½¸ß¡£Ä¬ÈÏ 45 MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
;****************************************************************************************** ; ¼¼ÄÜѵÁ· ;******************************************************************************************
; ½ÓÊܼ¼ÄÜѵÁ·Ê±ËùÐèµÄ¼¼ÄÜ×îСֵ¡£Ä¬ÈÏ 0 ·¶Î§£º0-100 TRAINING_SKILL_MIN = 0
; ÿÏî¼¼ÄÜͨ¹ýѵÁ·ËùÄÜ´ïµ½µÄ×î´óÖµ¡£Ä¬ÈÏ 100 ·¶Î§£º0-100 TRAINING_SKILL_MAX = 100
; ÔÚÕ½ÂÔµØÍ¼ÉÏ£¬×ÔÎÒ¶ÍÁ¶¼¼ÄÜËÙÂʵijýÊý¡£Ô½Ð¡Ô½¿ì ĬÈÏ 1000 SELF_TRAINING_DIVISOR = 1000
; Ö¸¶¨½Ìʦ/ѧÉúѵÁ·Ê±µÄËÙÂʳýÊý¡£ ; ԽСԽ¿ì ĬÈÏ3000 INSTRUCTED_TRAINING_DIVISOR = 3000
; ALMAÉä»÷³¡µÄÉä»÷ѵÁ·¾Ñé½±Àø¡£Ä¬ÈÏ 25 GUN_RANGE_TRAINING_BONUS = 25
;****************************************************************************************** ; Ãñ±øÑµÁ· ;******************************************************************************************
; Ãñ±øÑµÁ·ËÙÂÊ¡£ÊýÖµÔ½´óѵÁ·ËÙ¶ÈÔ½¿ì¡£Ä¬ÈÏ 4 ·¶Î§£º0-10 MILITIA_TRAINING_RATE = 4
; ÿ¸öÇøÓò¿ÉÓм¸¸öÓ¶±øÍ¬Ê±ÑµÁ·Ãñ±ø¡£Ä¬ÈÏ 2 ·¶Î§£º0-10 MAX_MILITIA_TRAINERS_PER_SECTOR = 2
; ÓµÓнÌѧ¼¼ÄܵÄÓ¶±øµÄѵÁ·½±Àø¡£°Ù·Ö±ÈÊýÖµ ; ÔÚѵÁ·Ãñ±øÊ±Í¬ÑùÓÐЧ¡£Ä¬ÈÏ 30 TEACH_BONUS_TO_TRAIN = 30
; RPCѵÁ·Ãñ±øÊ±µÄ½±Àø¡£°Ù·Ö±ÈÊýÖµ ; Õë¶ÔIra£¬MiguelÕâЩÊôÓÚ·´¿¹¾üÕóÓªµÄÈË¡£Ä¬ÈÏ 10 RPC_BONUS_TO_TRAIN_MILITIA = 10
; ×ö½ÌÁ·µÄ¼¼ÄÜ×îµÍÖµ¡£Ä¬ÈÏ 25 ; µÍÓÚÕâ¸öÖµ×ö½ÌÁ·²»»áÓÐÈκÎЧ¹û¡£ MIN_RATING_TO_TEACH = 25
;****************************************************************************************** ; Ò½ÁÆ ; ½ö¹©²Î¿¼: ±ôËÀ״̬£¬HPµÍÓÚ15µã¡£OKLIFE = 15 ;******************************************************************************************
; ×ÔÈ»Çé¿öϵÄÉËÓúËÙ¶È¡£ ; LOW = ²¡ÈË£¬HIGH = ¹¤×÷£¬MEDIUM= ʲô¶¼²»×ö ; ÊýֵԽСÉËÓúËÙ¶ÈÔ½¿ì¡£ ĬÈÏ£ºLow 1;Medium 4;High 12 LOW_ACTIVITY_LEVEL = 1 MEDIUM_ACTIVITY_LEVEL = 4 HIGH_ACTIVITY_LEVEL = 12
; Ò½ÉúÖÎÁÆËÙÂʳýÊý¡£ÊýֵԽСÔò²¡ÈËÉËÓúËÙ¶ÈÔ½¿ì¡£Ä¬ÈÏ 2400 ; ÔÚ24Сʱ֮ÄÚ£¬Ã¿ÌìHPµÄ»Ö¸´µãÊý²»»á³¬¹ý150(¼«ÏÞËÙ¶È) DOCTORING_RATE_DIVISOR = 2400
; Ò½ÔºÀïÿСʱµÄÉËÓúµãÊý¡£Õë¶ÔF8µÄÒ½Ôº¡£ÊýÖµÔ½´ó£¬ËÙ¶ÈÔ½¿ì¡£Ä¬ÈÏ 5 ; Ò½ÁÆ×î¸ßµÄÓ¶±øÒ½ÉúÒ»¸öСʱֻÄÜÖÎÁÆ4µã£¬»¹ÊÇÒª·ÖÅä¸øÃ¿¸ö²¡ÈË¡£ HOSPITAL_HEALING_RATE = 5
; Ó¦¸¶Í»·¢Ê¼þËùÐèµÄ»ù´¡Ò½ÁƼ¼ÄÜ¡£Ä¬ÈÏ 20 ; (Ëùνͻ·¢Ê¼þÊÇÖ¸ÉúÃüÖµµÍÓÚOKLIFE) BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY = 20
; µÍÓÚOKLIFEʱËùÐè¼¼ÄܵijËÊý¡£ ĬÈÏ 4 ; ÒÔÉÏÒ»¸ö²ÎÊýΪ»ù´¡£¬Ä¿±êÉúÃüµÍÓÚOKLIFEʱÿµÍÒ»µãÉúÃüÖµ¶¼ÐèÒª¸ü¸ßµÄ¼¼ÄܲÅÄÜ´¦Àí¡£ MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4
; µÍÓÚOKLIFEʱËùÐè¶îÍâÐж¯µãÊý¡£Ò²ÊǶÔӦÿһµãÉúÃü¶øÔö¼Ó¡£Ä¬ÈÏ 2 POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
; ÐÞÀí¿¨¿ÇµÄÎäÆ÷ʱ»¨·ÑµÄÐÞÀíµã¡£Ä¬ÈÏ 2 REPAIR_COST_PER_JAM = 2
; ÐÞÀíµÄ×ÜÌåËÙ¶È£¬Ô½µÍÔ½¿ì¡£Ä¬ÈÏ 2500 REPAIR_RATE_DIVISOR = 2500
;****************************************************************************************** ; ×Óµ¯ÖØÁ¿¼ÆË㷽ʽÊÇ·ñ°´°Ù·Ö±ÈÀ´¼ÆË㡣ĬÈÏ TRUE ; Àý£º5·¢.50×Óµ¯Èç¹ûÖØ5°õ£¬·¢ÉäÒ»·¢Ê£Ï¾ÍÊÇ4°õÖØ¡£¹ØµôÕâ¸ö¹¦ÄÜ£¬ÄÄŵ¯¼ÐÀïÊ£Ò»·¢×Óµ¯ÒÀÈ»ÖØ5°õ¡£ ;****************************************************************************************** DYNAMIC_AMMO_WEIGHT = TRUE
;****************************************************************************************** ; ÏÂÁÐËĸöѡϵÐèÒª½¨Á¢ÐÂÓÎÏ·²ÅÄÜÆð×÷Óᣠ;****************************************************************************************** ; ÊÇ·ñÔÚ¿Æ»ÃģʽÀï³öÏÖÒìÐΡ£Ä¬ÈÏ TRUE ENABLE_CREPITUS = TRUE
; ÊÇ·ñËùÓÐͨ¼©·¸¶¼³öÏÖ¡£Ä¬ÈÏ FALSE ENABLE_ALL_TERRORISTS = FALSE
; ÊÇ·ñÈÃÒþ²ØµÄÎäÆ÷¿â¶¼³öÏÖ¡£Ä¬ÈÏFALSE¾ÍÊÇËæ»ú³öÏÖ¡£Ä¬ÈÏ FALSE ENABLE_ALL_WEAPON_CACHES = FALSE
; ¸Ä±äµÐÈËÎïÆ·Ñ¡Ôñģʽ¡£ FALSE ¿ÉÒÔ¼ÌÐøÀϵĴ浵¡£ TRUE±ØÐëпªÓÎÏ·¡£ ; ǰÆÚµÄµÐÈËÓпÉÄÜÄÃןóÆÚ²Å»á³öÏÖµÄÎäÆ÷¡£»áÆÆ»µÓÎÏ·µÄƽºâÐÔ¡£Ä¬ÈÏ FALSE SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE
;****************************************************************************************** ; ÊÇ·ñ´ò¿ª³µÁ¾ÎïÆ·±³°üĿ¼ ;******************************************************************************************
VEHICLE_INVENTORY = TRUE
;****************************************************************************************** ; Èç¹ûÓÎÏ·µÄÄѶÈΪ¡°×¨¼Ò¡±»ò¡°·è¿ñ¡±£¬ÓÎÏ·½ø¶È³¬¹ý25£¥¡£ ; ¶øÇÒµÐÈËÊýÁ¿±ÈÍæ¼Ò¶à£¬ÄÇô¾Í¿ÉÄÜÓöµ½°ë·±»µÐÈË·ü»÷µÄµ¹Ã¹Ê¡£ ; Èç¹ûÄãÏëÍæ²»ÄÇô¡®¼¤¶¯ÈËÐÄ¡¯µÄJA2£¬¾Í°ÑËü¹ØÁË¡££¨FALSE£© ;******************************************************************************************
ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = FALSE
;****************************************************************************************** ; ÉèÖÃͨ¼©·¸SLAYÊÇ·ñÄܱ»ÓÀ¾Ã¹ÍÓ¶ ;******************************************************************************************
SLAY_FOREVER = FALSE
;****************************************************************************************** ; ÉèÖÃÊÇ·ñÔÚÕ½ÂÔµØÍ¼ÉÏʹÓÃÎïÆ·´°¿Ú¼ì²é¶Ñ»ýÎïÆ· ;****************************************************************************************** ALLOW_SECTOR_DESCRIPTION_WINDOW = TRUE
;****************************************************************************************** ; ÊÇ·ñ¿ªÆôеÄÒ·¹âµ¯Ð§¹û£¨½¨Ò齨Ò鿪Æô£© ;****************************************************************************************** USE_BULLET_TRACERS =TRUE
;****************************************************************************************** ; ÊÇ·ñÖ»Ôڵбø¾«Ó¢ÖгöÏÖÅ®ÐÔÊ¿±ø£¨Ò²¾ÍÊÇÆÕͨºìÒÂÈ«ÊÇÄеÄÁË£© ;****************************************************************************************** RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = FALSE
;****************************************************************************************** ; ÊÇ·ñʹÓÃEnhanced Description Box£¨DEB£©? ; 0 = ÔÚÕ½ÂÔ»ÃæºÍÕ½Êõ»ÃæÊ¹Ó㨽¨Ò飩 ; 1 = Ö»ÔÚÕ½ÂÔ»ÃæÊ¹Óà ; 2 = Ö»ÔÚÕ½Êõ»ÃæÊ¹Óà ;****************************************************************************************** USE_ENHANCED_DESCRIPTION_BOX = 0
;****************************************************************************************** ; ÊÇ·ñʹÓÃprof.datÎļþ£¨¿ÉÓÃÓÎÏ·×Ô´ø±à¼Æ÷½øÐÐÓ¶±ø¸÷Ïî²ÎÊýÐ޸ģ¬È»ºóÔÚпªÓÎÏ·ÖÐÌåÏÖ³öÀ´£© ;****************************************************************************************** ALWAYS_USE_PROF_DAT = FALSE
; TNE END..
|
| QUOTE | ;****************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change additional settings introduced by Headrock's HAM 2.8 ; ----------------------------------------------------------------------------------------------------------------------------- ;******************************************************************************************
[JA2 HAM Settings]
;****************************************************************************************** ; ÉèÖÃÊýÖµ1-65535Óô¦ÊǸıä¿óµÄÊÕÈë ; ÊýÖµÊǰٷֱȣ¬Ä¬ÈϵÄ100¾ÍÊÇ100% ;******************************************************************************************
MINE_INCOME_PERCENTAGE = 100
;****************************************************************************************** ; H.A.MµÄÃüÖÐÂÊÕæÊµ»¯Ð§¹û ; ×î´ó×îСֵ·¶Î§0-100 ; ³ýÊý minimum ÖµÉèÖÃΪ0ʱ³ýÊý²Å»áÆð×÷Ó㨲»ÖªËùÔÆ£¬ÎÞÊÓÖ®...£© ; The divisor allows us to define a minimum CTH which is between 0 and 1. If we get 0 CTH, then the program rolls a random ; number between 1 and the value of the Divisor. If a 1 is rolled, we get a CTH of 1, otherwise the CTH is 0. So the divisor ; actually gives us a certain chance to have a chance (CTH 1). The larger the divisor, the slimmer that chance. ; ; The normal chance (Minimum CTH 1, Divisor irrelevant) gives a statistical minimum chance to hit of 1 bullet in every 100. ; With Divisor 1 (Minimum CTH 0, for the divisor to take effect), we also get a statistical minimum chance to hit of 1 bullet in every ; 100. ; With Divisor 2, we get a 1/200 ratio. ; With Divisor 10, we get a 1/1000 ratio. And so on. ;******************************************************************************************
MAXIMUM_POSSIBLE_CTH = 99 MINIMUM_POSSIBLE_CTH = 0 MINIMUM_CTH_DIVISOR = 100
;****************************************************************************************** ; ÔÊÐíÊÜÏÞÖÆµÄÃñ±øÎÞÊÓXMLÎļþµÄÔ¼Êø´©Ô½·ÃÎʹýµÄµØÇø£¨´óÖ¾ÍÊÇÄãµ½¹ýµÄµØ·½Ãñ±ø¶¼ÄÜÈ¥£© ; ÐèÒª RESTRICT_ROAMING ÉèÖÃΪ TRUE ;******************************************************************************************
ALLOW_RESTRICTED_MILITIA_THROUGH_VISITED_SECTORS = TRUE
;****************************************************************************************** ; ÔÊÐíÊÜÏÞÖÆµÄÃñ±ø»ùÓÚÒѾ±»½â·ÅµÄ³ÇÊÐÒÆ¶¯ ; ÐèÒª RESTRICT_ROAMING ÉèÖÃΪ TRUE£¬ÓÅÏȼ¶¸ßÓÚXMLÎļþµÄ¶¨Òå ;******************************************************************************************
ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE
;****************************************************************************************** ; ÆôÓûðÁ¦Ñ¹ÖƲ¹¶¡ ; ; ´Ë²¹¶¡ÓÃÓÚÐÞÕý»ðÁ¦Ñ¹ÖÆÖ»ÄÜÓÃÒ»´ÎµÄÎÊÌâ ; 0 = ²»Ê¹Óò¹¶¡¡£ÈκεÐÈË¡¢Ãñ±ø¡¢Ó¶±øÖ»Äܱ»»ðÁ¦Ñ¹ÖÆÒ»´Î£¨ÔÚÕû¸öÓÎÏ·ÉúÑÄÀïÖ»ÄÜÒ»´Î£© ; 1 = ÿ´Î½øÈëÕ½¶·×´Ì¬Äܱ»»ðÁ¦Ñ¹ÖÆÒ»´Î ; 2 = ÿ»ØºÏ¶¼Äܱ»»ðÁ¦Ñ¹ÖÆ ; ;******************************************************************************************
CLEAR_SUPPRESSION_COUNTER = 1
;****************************************************************************************** ; ¿ØÖÆ»ðÁ¦Ñ¹ÖÆÓжàÇ¿´ó¡£ÊýÖµÊÇ°Ù·Ö±È ; ; 100 = ÆÕͨ ; 0 = ÎÞÑ¹ÖÆÐ§¹û ; ; ÕâÏîÊýÖµ¿ÉÒÔ±»¼Óµ½65535... µ«ÊÇÇë±ðÕâô×ö£¬¸ßÓÚ200µÄÊýÖµÒѾ¹ý¶àÁË ;******************************************************************************************
SUPPRESSION_EFFECTIVENESS = 0
;****************************************************************************************** ; ÊÇ·ñÏÞÖÆÃ¿»ØºÏAPËðʧ¡£¾ßÌåAPÊýÖµÐÞ¸ÄÔÚÒÔÏÂÎļþλÖà ; APBPConstants.ini ; - AP_MAX_SUPPRESSED ; - AP_MAX_TURN_SUPPRESSED ; ; TRUE = ʹÓà APBPConstants.ini É趨 ; FALSE = ÎÞÊÓ APBPConstants.ini É趨 ;******************************************************************************************
LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = TRUE
;****************************************************************************************** ; ¶ÔÓÚ»ðÁ¦Ñ¹ÖƵÄÈÝÈÌÄÜÁ¦ ; ; ×îСֵ MIN ²»ÄÜ´óÓÚ×î´óÖµ MAX ;****************************************************************************************** SUPPRESSION_TOLERANCE_MAX = 18 SUPPRESSION_TOLERANCE_MIN = 1
;****************************************************************************************** ; »ðÁ¦Ñ¹ÖÆÒýÆðµÄʹÈËÊܾªÏÅ¡£Ê¹±»»ðÁ¦Ñ¹ÖÆÈËԱЧÂÊϽµ£¨×îÖØÒªµÄÊÇËûÃÇ»áËðʧÃüÖÐÂÊ£© ; Êܵ½µÄ»ðÁ¦Ñ¹ÖÆÔ½¶àԽǿ´ó£¬ÊÜÑ¹ÖÆÈËԱЧÂÊÔ½²î¡£ ; ÕâÖÖÊܾªÏÅ״̬»áËæ×Åʱ¼äµÄÁ÷ÊŶøÏûʧ(ÔÚÿ»ØºÏ¿ªÊ¼»á¼õ°ë) ; ; FALSE = ¹Ø±Õ ; TRUE = ÆôÓà ;******************************************************************************************
SUPPRESSION_SHOCK = TRUE
;****************************************************************************************** ; ÕâÀï¿ØÖÆÊÜ»ðÁ¦Ñ¹ÖÆÒýÆðµÄÊܾªÏÅ״̬µÄÇ¿¶È¡££¨²»ÍƼöÐ޸ģ© ; ·¶Î§´Ó0 (ÎÞÑ¹ÖÆ¾ªÏÅ)µ½ 65535 (65535%µÄЧ¹û). 100 ¾ÍÊÇÆÕͨЧ¹û ; Çë±ðÂÒÕÛÌÚ£¬ËùÓÃÊýÖµÇë²»Òª³¬¹ý300% ; 200%ÒѾ·Ç³£Ç¿´óÁË¡£100%ÊÇÎÒÈÏΪ×îÀíÏëµÄÊýÖµ ;******************************************************************************************
SUPPRESSION_SHOCK_EFFECTIVENESS = 100
;****************************************************************************************** ; µ±Ä¿±êÅ¿×Å»òÕß¶××ÅʱÎÒ·½ÃüÖÐÂʵÄËðʧ¡£ ; ÊÜ»ðÁ¦Ñ¹ÖÆÓ°Ïì¶ø´¦ÓÚòéËõ£¨¶××Å£©×´Ì¬Ê±Ð§¹ûÊÇÕý³£µÄ1/3 ; ; É趨Ϊ0¹Ø±Õ¡°Î·Ëõ¡±×´Ì¬¡£By doing so, you'll also reduce the frequency of enemies dropping - the trained mercs will ; still drop, but will also remain more accurate. ;******************************************************************************************
AIM_PENALTY_PER_TARGET_SHOCK = 2
;****************************************************************************************** ; ÈçÈôÕâ¸ö°Ù·Ö±ÈÊýÖµ¸ßÓÚ0£¬Ëü½«Ó°ÏìÈËÔ±ÔÚηËõ״̬ÏÂÊܵ½µÄ»ðÁ¦Ñ¹ÖÆÓ°Ïì¡£ ; ֵΪ100ʱ£¬Î·Ëõ״̬¶ÔÓÚ»ðÁ¦Ñ¹ÖÆÃ»ÓжîÍâµÄ¼Ó³ÉЧ¹û(Ч¹ûÓëֵΪ0Ïàͬ)¡£ÖµÎª50ʱ,»ðÁ¦Ñ¹ÖƶÔÈËÔ±Ö»ÓÐÒ»°ëµÄÓ°ÏìЧ¹û¡£ ; ÍÆ¼ö½«´ÎÊýÖµÉ趨Ϊ¸ßÓÚ100£¬ÕâÑùηËõ״̬µÄÈËÔ±(¾ÍÊÇÄÇЩÒò±»É¨Éä¶øÏŵ½µÄÈËÃÇ)½«»á±ÈÄÇЩֻÏëÌÓÀëµÄÈËÃÇËðʧ¸ü¶àµÄAPÖµ¡£ ; ËûÃÇÒ²½«¸üÕ𾪡££¨¸üº¦ÅµÄÒâ˼°É£© ;******************************************************************************************
COWER_EFFECT_ON_SUPPRESSION = 150
;****************************************************************************************** ; ÕæÊµÒ·¹âµ¯ ; ; REALISTIC_TRACERS: ÕæÊµÒ·¹âµ¯µÄ¿ª¹Ø ; 0 = ¹Ø±Õ£¨³£¹æµÄÒ·¹âµ¯£© ; 1 = ÍêÈ«ÕæÊµµÄÒ·¹âµ¯ - ÒýÆð CTH bumps µ«ÊÇûÓÐɨÉä³Í·£¼õÉÙ ; 2 = Tracer Bump + 1.13 (ÐÞ¸´¹ýµÄ!)ɨÉä³Í·£¼õÉÙ ; ; NUM_BULLETS_PER_TRACER: ¿ØÖÆ×ÅÒ·¹âµ¯ºÍÆÕͨµ¯ÔÚÈκε¯¼ÐÖеıÈÂÊ¡£ 0 = ÎÞÒ·¹âµ¯ 1 = ÿ·¢¶¼ÊÇÒ·¹âµ¯ ; 2 = µÚ2£¬4£¬6...·¢ÊÇÒ·¹âµ¯ ; ; CTH_BUMP_PER_TRACER: ¾ÍÊÇ˵£¬Ã¿´Î·¢ÉäµÄÒ·¹âµ¯ÔÚɨÉäʱ¶ÔÓÚÆäºó·¢ÉäµÄ×Óµ¯µÄÃüÖÐÂÊÓмӳÉЧ¹û£¬¼Ó³ÉЧ¹ûµÝ¼õ¡£Åöµ½Ò·¹âµ¯Ôټӳɣ¬ÒÔ´ËÀàÍÆ¡£ ; £¨¼ÇµÃ¹ÙÍø»¹ÓиöÊÓÆµËµÃ÷µÄ£¬²»¹ýÎÒÖÁÉÙÒ»Ä겻ȥÁË£¬ÓÐÐËȤµÄ×Ô¼ºÈ¥¿´¿´£© ; ÊýÖµ¿ÉÒÔÔÚ-30000ÖÁ+30000Ö®¼ä£¬µ«ÊÇʵ»°Ëµ£¬ÇëÉèÖÃÔÚ20×óÓÒ£¬ÖªµÀ²»£¿ ; ; ÒÔǰȥHAM×÷Õß¹ÙÍø¿´¹ý£¬ÏÖʵÖÐÒ·¹âµ¯µÄµ¯¼Ð²»ÊÇÿ·¢¶¼ÊÇÒ·¹âµ¯µÄ£¬Ã¿¼¸·¢ÀïÃæÒ»·¢ÕâÑù×Ó£¬Õâ¸öÑ¡Ïî¾ÍÊÇÈÃÓÎÏ·¸ü½Ó½üÏÖʵ¡£ ;******************************************************************************************
REALISTIC_TRACERS = 2 NUM_BULLETS_PER_TRACER = 5 CTH_BUMP_PER_TRACER = 0
;****************************************************************************************** ; Õâ¸öÆäʵÎÒ¾õµÃ¹ØÁ˺᣾ÍÊÇÈÃÄãµÄÃé×¼¾µÊó±êÓÒ¼üÃüÖÐÂÊÔö¼Óʱ·Ö¸ü¶àµÈ¼¶ÏûºÄ¸ü¶àAP¶øÒÑ¡£(TRUE/FALSE) ; ; Any aiming (with/without scope) = +1/2 of the weapon's draw cost ; Any aiming with a scope = +1 AP for the first aiming level only. ; Aiming level 1-4 = increased by 1 AP per aiming point as normal ; Aiming level 5-6 = 4 AP + 2 for each aiming point beyond 4 ; Aiming level 7-8 = 8 AP + 3 for each aiming point beyond 6 ;******************************************************************************************
INCREASED_AIM_COST = FALSE
;****************************************************************************************** ; ÈÃÄãµÄÃé׼ʱ°´Êó±êÓÒ¼üµÄ´ÎÊý£¨¾ÍÊÇ×î´ó¾«¶È£¬×î´óÃüÖÐÂÊ£©Êܵ½Ç¹Ö§Ðͺţ¬Ãé×¼¾µÐͺźÍǹ½Å¼ÜÓ°Ïì¡£ ; (TRUE/FALSE) ; ; Please note - this can be toggled via the Options Menu in the same way that today's 4/6/8 restrictions do. ;******************************************************************************************
DYNAMIC_AIM_LIMITS = FALSE
;****************************************************************************************** ; Ä¿±êÃ¿ÒÆ¶¯Ò»¸ñËðʧµÄÃüÖÐÂÊ(JA2ĬÈÏ1.5ÿ¸ñ). ; ×¢Ò⣬×î´óÃüÖÐÂÊËðʧΪ30£¬ÎÞÂÛÄãÉèÖõÄÊýÖµÓжà¸ß¡£ ;******************************************************************************************
MOVEMENT_EFFECT_ON_AIMING = 1.5
;****************************************************************************************** ; ²»ÄÜΪ¸ºÖµ¡£ ; ; 0 = Õý³£Ð§¹û ; 1 = ¶ÔËùÓÐÄÜɨÉäµÄÎäÆ÷ÿ5APÔö¼ÓÒ»·¢×Óµ¯ ; ;******************************************************************************************
AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 0
;****************************************************************************************** ; ´ËÑ¡Ïî¾ö¶¨ÔËÆøºÍ¼¼ÄܱȽÏÔÚÕ½¶·ÖÐÓжàÖØÒª¡£JA2Ô°æÊÇ2.0 (ÔËÆøºÍ¼¼ÄÜÒ»ÑùÖØÒª)¡£ ; ½µµÍ´ËÊýÖµ¸üÒÀ¿¿¼¼ÄÜ£¬ÌáÉýËØÖʸüÒÀÀµÓÚÔËÆø¡£ÖµÐ¡ÓÚ1.0»á±»Ä¬ÈÏΪ1.0. ;******************************************************************************************
AUTORESOLVE_LUCK_FACTOR = 2.0
;****************************************************************************************** ; £¨Ã»¸ÄµÄ±ØÒª£©¿ØÖÆÒ»¸öÄ¿±êÄܳÐÊܶàÉÙ»ðÁ¦Ñ¹ÖƾªÏÅ¡£This limit may be breached, but the program ; will try to stay below it most of the time. Changing this value will also affect suppression shock itself (similar to the ; above "suppression shock effectiveness" value. The two values are not mutually exclusive, they work independently. Also note ; that lowering this may render some characters immune to suppression shock, especially if you're using a value of 24 or less. ;******************************************************************************************
MAXIMUM_SUPPRESSION_SHOCK = 30
;****************************************************************************************** ; 0 = ²»Ê¹ÓÃÐÂÃüÖÐÂÊÌõ ; 1 = µãÉä&ɨÉä¶¼ÊÇÓÃÐÂÃüÖÐÂÊÌõ ; 2 = Ö»ÔÚµãÉäʱʹÓÃÐÂÃüÖÐÂÊÌõ ; 3 = Ö»ÔÚɨÉäʱÐÂÃüÖÐÂÊÌõ ;******************************************************************************************
NEW_BURST-AUTO_CTH_BARS = 1
;****************************************************************************************** ; µ±Ñ¹ÖÆ»ðÁ¦ºÜÇ¿´óʱ¸ÃÑ¡ÏîÄÜÈõÐÈ˱íÏֵøüºÃ¡£Èç¹ûÄã֮ǰ»ðÁ¦Ñ¹ÖƵÄÊýÖµÉèÖõ͵ϰÇë¹ØÑ¡±Õ£¨FALSE£© ; ·ñÔò£¬Çë´ò¿ª¡£·ñÔòAIÔÚ»ðÁ¦Ñ¹ÖÆÄã·½Ãæ»áºÜ´À£¬ÔÚÌÓÀë»ðÁ¦Ñ¹ÖÆÊ±Ò²»á±íÏֵúܴÀ¡£ ; ;******************************************************************************************
INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE
;****************************************************************************************** ; ÕâÏîҲûÓ㬸ıäÄã¼¼ÄÜ£¬¾ÑéµÈ¼¶µÄÌáÉýËٶȵĿìÂý¡£ÏëѧµÃ¿ìÉÏÃæ×ÔѧµÄÑ¡Ïîµ÷¿ìµã¾ÍÐÐÁË ; ; JA2 defaults are: ; Skills: 25 Sub-Points to advance ; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership. ; Attribs: 50 Sub-Points to advance ; Includes Health, Strength, Wisdom, Dexterity, and Agility. ; ExpLevel: 350 Sub-Points (times the current experience level) to advance. ; ; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast. ; Please note that an ExpLevel value of more than 6500 will be counted as 6500!! ; ; ×¢Ò⣺ÇëÎðÖÐ;½µµÍÊýÖµ£¬»áµ¼ÖÂÓÎÏ·Ìø³ö¡£½µµÍÊýÖµºóÇ뿪ÐÂÓÎÏ· ; ;******************************************************************************************
HEALTH_SUBPOINTS_TO_IMPROVE = 50 STRENGTH_SUBPOINTS_TO_IMPROVE = 50 WISDOM_SUBPOINTS_TO_IMPROVE = 50 DEXTERITY_SUBPOINTS_TO_IMPROVE = 50 AGILITY_SUBPOINTS_TO_IMPROVE = 50 MARKSMANSHIP_SUBPOINTS_TO_IMPROVE = 25 MECHANICAL_SUBPOINTS_TO_IMPROVE = 25 EXPLOSIVES_SUBPOINTS_TO_IMPROVE = 25 MEDICAL_SUBPOINTS_TO_IMPROVE = 25 LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25 LEVEL_SUBPOINTS_TO_IMPROVE = 350
;****************************************************************************************** ; ÍÆ¼ö¹Øµô¡£ÉèÖÃ³É TRUE µÄ»°£¬µÈ¼¶²»¹»µÄ»°ÄãµÄÃüÖÐÂÊÌõÎÞ·¨ÏÔʾ¾«È·ÊýÖµ¡£Ö÷ÒªÊܵ½µÈ¼¶¡¢ÖÇÁ¦¡¢Ç¹·¨ºÍÓÐÎÞSniper£¨¾Ñ»÷ÊÖ£©¼¼ÄܵÄÓ°Ïì¡£ ; ;******************************************************************************************
APPROXIMATE_CTH = FALSE
;****************************************************************************************** ; ¸ÃÑ¡Ïî¿ØÖÆÊÇ·ñÓλ÷Ãñ±ø¿ÉÒÔͨ¹ý´ÎÒª³ÇÕò¡£¾ÍÊÇÄÇЩ²»ÄÜѵÁ·Ãñ±øµÄ³ÇÇø(ÀýÈçSan Mona)¡£ ; Ãñ±øÖ»ÓÐÔڸóÇÇøÔÚ¹ýÈ¥±»½â·Å¹ýʱ²ÅÄܹ¥»÷¸ÃÇøÓòËùÔÚµÐÈË¡£ ; ; ÔÚJA2Õ½ÒÛÖУ¬Õ⽫ÔÊÐí´©Ô½: ; San Mona, Tixa, Orta, Estoni, and Omerta. ; ; Ҫʹ¸ÃÑ¡ÏîÓÐЧ"RESTRICT_ROAMING"ºÍÖÁÉÙÒ»¸öÃñ±øÏÞÖÆÑ¡Ïî±ØÐëÉèÖÃΪTRUE. ;******************************************************************************************
ALLOW_MILITIA_MOVE_THROUGH_MINOR_CITIES = TRUE
;****************************************************************************************** ; ѵÁ·Óλ÷Ãñ±øÊ±ÒªÊÇÖܱ߸ñ×Ó¶¼ÓÐÃñ±ø£¬ÄǾÍÊÇÔÚÀË·Ñʱ¼ä¡£¸ÃÑ¡ÏîʹµÃѵÁ·Óλ÷Ãñ±ø¸üÖÇÄÜ»¯£¬ÐÂѵÁ·µÄÃñ±ø»á±»×Ô¶¯·ÖÅäµ½³ÇÇøÖܱߵİ²È«ÇøÓò¡£ ; ; Òª¿ªÆôÕâÏÄÜ£¬"ALLOW_MILITIA_MOBILE_GROUPS"ºÍ"MUST_TRAIN_MOBILE_MILITIA"Öµ¶¼±ØÐëΪ TRUE ;******************************************************************************************
SMART_ROAMING_MILITIA_GENERATOR = TRUE
;****************************************************************************************** ; ´ò¿ªÕâ¸öÑ¡ÏÉú³ÉµÄÓλ÷Ãñ±ø°üº¬25%µÄÀϱø25%µÄÆÕͨÃñ±ø£¬Ê£ÏµÄΪбø¡£ ; Èç¹ûÐÂÉú³ÉµÄÓλ÷Ãñ±øÉú³ÉÓÚÒ»¸öÂúÔ±µÄÇøÓò£¬»ùÓÚÏàͬÔÔò£¬²¿·Öбø±äÆÕͨ£¬ÆÕͨ±äÀϱø¡£ ; ; ; ÒªÏ뿪ÆôÕâÏÄÜ£¬Á½¸ö"ALLOW_MILITIA_MOBILE_GROUPS"Ñ¡Ïî¶¼±ØÐëΪ TRUE ;******************************************************************************************
DIVERSE_ROAMING_MILITIA_GROUPS = FALSE
;****************************************************************************************** ; ȡֵ·¶Î§ 0-100 ; 0 = JA2ĬÈÏ£¬Á½¹ÉÃñ±øÅöÍ·½«×ÜÊǾ¡Á¿ºÏ²¢³ÉΪһ¸ö´ó²¿¶Ó¡£ ; 100 = Á½¹ÉÃñ±øÅöÍ·×ÜÊÇÆ½·ÖÈËÊý ; 50 = 50%¼¸Âʺϲ¢£¬50%¼¸ÂÊÆ½·Ö ;******************************************************************************************
ROAMING_MILITIA_SPREADOUT_CHANCE = 50
;****************************************************************************************** ; ´ËÑ¡ÏîÐ޸ĶÔÓÚÏòòéËõ״̬µÄÄ¿±ê¿ª»ðµÄÃüÖгͷ££¬»ùÓÚÕ¾×Ë£¨Õ¾Á¢¡¢¶××Å¡¢Å¿×Å£©ºÍÄ¿±êÉíÌ岿λ¡£ ; ×ÜÃüÖгͷ£³ýÒÔX£¬XÓÉÄãÉ趨¡£ ; CTH_PENALTY_FOR_COWERING_PRONE_TARGET_DIVISOR = Ä¿±ê¸©ÎÔ ; CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_HEAD_DIVISOR = òéËõ£¨¶×·ü£©Ä¿±êµÄÍ·²¿ ; CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_TORSO_DIVISOR = òéËõ£¨¶×·ü£©Ä¿±êµÄÇû¸É ; CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = òéËõ£¨¶×·ü£©Ä¿±êµÄÍȲ¿ ; ; ȡֵ·¶Î§1-255 ; Çë°Ñ"AIM_PENALTY_PER_TARGET_SHOCK"ÖµÉ趨µÄ¸ßÓÚ0£¬·ñÔòÎÞЧ¹û ;******************************************************************************************
CTH_PENALTY_FOR_COWERING_PRONE_TARGET_DIVISOR = 1 CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_HEAD_DIVISOR = 3 CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_TORSO_DIVISOR = 4 CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5
;****************************************************************************************** ; ÕâÊÇÏÞ¶¨Éä»÷Ò»¸öηËõ״̬Ŀ±êʱ»ñµÃÈ«ÃüÖгͷ£µÄ×î´ó·¶Î§¡£(ÒÔÃ׼ƣ¬²»ÊÇÓÎÏ·ÀïµÄÒ»¸ñ) ; Èç¹ûÉäÊÖÔÚÕⷶΧÄÚ£¬Ëû½«°´±ÈÀýµÃµ½½ÏÉÙµÄÃüÖгͷ£¡£ ; £¨·µÄºÃÈÆ¿Ú...Æäʵ¾ÍÊÇ´óÓÚµÈÓÚÕâ¸öÖµ£¬È«ÃüÖгͷ££¬Ð¡ÓÚÕâ¸öÖµ£¬°´±ÈÀý¼õÉٳͷ££© ; ¾àÀë10Ã×(1¸ñ)-65535Ã×(655¸ñ)¡£HAMĬÈÏֵΪ100 (10¸ñ). If you want engagements at greater range to be ; Èç¹ûÄãÏëÔÚÔ¶¾àÀë½»»ð£¬°ÑÖµÉè¸ßµã(200Ó¦¸Ã²»´í¡£300Ã²ËÆÀàËÆÓÚJA2) ; ; Çë°Ñ"AIM_PENALTY_PER_TARGET_SHOCK"ÖµÉ趨µÄ¸ßÓÚ0£¬·ñÔòÎÞЧ¹û ;******************************************************************************************
MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100
;****************************************************************************************** ; òéËõ£¨Î·Ëõ£©×´Ì¬¿ÉÄÜ»ñµÄÃüÖгͷ£µÄ×î´óÖµ¡£ ; ; MAX_SHOOTER_COWERING_PENALTY: µ±ÎÒÃÇ´¦ÓÚòéËõ£¨Î·Ëõ£©×´Ì¬ºÍ±»Ç¿´ó»ðÁ¦ËùÑ¹ÖÆ/ÊÜÖØÉËʱ¿ÉÒÔ»ñµÃµÄ×î´óÃüÖÐÂÊËðʧ ; MAX_TARGET_COWERING_PENALTY: ´¦ÓÚòéËõ£¨Î·Ëõ£©×´Ì¬µÄÄ¿±êÄܸøÓè¶Ô·½µÄ×î´óÃüÖÐÂÊËðʧ ; ; ȡֵ·¶Î§£º0-65535¡£ ֵΪ0Òâ˼ΪÎÞÏÞÖÆ£¿£¿(³ýÁËÆäËûÑ¡ÏîµÄ´øÀ´µÄЧ¹û) ;******************************************************************************************
MAX_SHOOTER_COWERING_PENALTY = 0 MAX_TARGET_COWERING_PENALTY = 0
;****************************************************************************************** ; Õâ¸öÑ¡Ïî¾ö¶¨ÊÇ·ñÃñ±ø»áºÍµÐÈËÒ»ÑùËÀºóµôÂäÎïÆ· ; ; 0 = JA2ĬÈÏ¡£Ãñ±øËÀºó²»µôÂäÎïÆ·¡£ ; 1 = Ãñ±øÖ»ÔÚ±»µÐÈË¡¢Æ½Ãñ¡¢ÆäËûÃñ±øÉ±ËÀºó²ÅµôÂäÎïÆ·£¨¾ÍÊÇÄãµÄÓ¶±øÉ±µÄ²»µô£© ; 2 = ÎÞÂÛËɱÁËÃñ±ø£¬ËÀºó¶¼µôÎïÆ·¡£ ; ; "ENEMIES DROP ALL"Ñ¡Ï¾ÍÊÇÓÎÏ·ÀïÄǸöµÐÈ˵ôÂäÈ«²¿ÎïÆ·µÄÑ¡ÏÆô£¨ÓëµÐÈ˵ôÂäÓë·ñЧ¹ûÏàͬ£©¡£ ; ÎïÆ·È«µô¹ØµôÊ±Ëæ»úµô¡£ ; ;******************************************************************************************
MILITIA_DROP_EQUIPMENT = 2
;****************************************************************************************** ; ÕâÁ½¸öÑ¡Ïîʹ½ÌÁ·ºÍѧÉú×÷Ϣʱ¼äͬ²½¡£ ; ; 0 = Ñ¡Ïî¹Ø±Õ¡£ÎÞÂÛÓ¶±øµÄ½ÌÁ·/ѧÉúÔÚ¸ÉÂӶ±ø¸Ã˯¾Í˯£¬¸ÃÐѾÍÐÑ¡£ ; 2 = ½ÌÁ·ÐÑѧÉúÐÑ£¬½ÌÁ·Ë¯Ñ§ÉúҲ˯¡£ ; 3 = ѧÉúÐѽÌÁ·ÐÑ£¬Ñ§Éú˯½ÌÁ·Ë¯¡£ ; 1 = ÒÔÉÏÁ½Ï¶¼¿ªÆô¡£ ; ; ×÷Õß½¨Ò鶼ѡ1»ò¶¼Ñ¡0£¬µ«ÊÇÄã¿ÉÒÔËæ±ãÊÔ¡£ ;******************************************************************************************
SMART_TRAINING-SLEEP_HANDLER = 1 SMART_TRAINING-WAKE_HANDLER = 1
;****************************************************************************************** ; Õâ¸öÑ¡Ïî¿ØÖÆÊÇ·ñ½ÌÁ·/ѧÉú»á±äÆ£¾ë¼´Ê¹ÒѾûÓÐÈËÐÑןÍËûÃÇÅäºÏ¡£ ; ; 0 = ¹Ø±Õ(JA2ĬÈÏ).Ó¶±ø»áÆ£¾ë¡£ ; 2 = ½ÌÁ·ÔÚѧÉú¶¼Ë¯ÁËʱ²»»áÆ£¾ë£¨¾ÍÊDz»»áÔö¼ÓÆ£ÀͶȣ© ; 3 = ѧÉúÔÚ½ÌÁ·¶¼Ë¯ÁËʱ²»»áÆ£±¹ ; 1 = ÒÔÉÏÁ½Ïî¶¼¿ªÆô ; ; ×¢ÒâÑ¡1ºÍ3ʱ£¬Ñ§ÉúÔÚ½ÌÁ·¶¼Ë¯ÁËʱ²»»áѧϰ£¡ ;******************************************************************************************
SMART_TRAINING_REST = 1
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To be continue...??
This post has been edited by satan1987s: Dec 7th 2009, 19:44 PM
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