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> [ÕûÀí]JA2 1.13-1065 Options.iniÎļþ90%ÖÐÎİæ, ·½±ãÐÂÊÖºÍÓ¢ÎÄ¿àÊÖÒÔ¼°ÀÁµÃ·­ÌùµÄͬ־²é¿´..
satan1987s
post Jan 11th 2009, 00:19 AM
Post #1


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; ÌúѪÁªÃË 2 v1.13
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; ´ËÉèÖÃÎļþ²»ÄÜÌí¼Ó³ÌÐòÎÞ·¨Ê¶±ð»òûÓеÄÉèÖúͲÎÊý£¬µ«ÊÇÄã¿ÉÒÔ°´ÕÕÄã×Ô¼ºµÄÒâÔ¸À´¸Ä±äÏÖÓеÄÉèÖòÎÊý¡£
; ĬÈÏÇé¿öÏ£¬ÕâЩÉèÖòÎÊýÀ´×ÔÓÚ 05Äê9ÔÂ14ÈÕ Ëù·¢²¼µÄÌúѪÁªÃË2µÄÔ´´úÂë¡£
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;ÉèÖùæÔò£º£¨²»°´ÕÕ¹æÔòÀ´Ð޸ģ¬¾ÍµÈ×ÅÓÎÏ·±ÀÀ£°É£©
;
; PRICE_MODIFIER = 1-100 (Ô½µÍÔ½ºÃ)
; ÂôµÄ¼Û¸ñ = 1- 100

; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT
; ÊôÐÔ×îСֵ <= ³õʼÊôÐÔÖµ <= ×î´óÊôÐÔÖµ

; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT ·¶Î§£º1-100
; ÊôÐÔ×îСֵ < ÊôÐÔ¼¼ÄÜ ·¶Î§£º1-100

; MAX_ZERO_BONUS <= MIN_ATTRIBUTE_POINT
; ÊôÐÔ¹éÁãËùµÃµ½µÄÊôÐÔÖµ <= ÊôÐÔ×îСֵ
; (Õâ¸ö²»»á³öÏÖBUG¡£µ«ÊÇÓëÆäÓÃÕâÖÖ·½·¨µÃµ½¸ü¶àµÄµãÊý£¬²»ÈçÖ±½ÓÐÞ¸ÄIMPATTRIBUTEPOINTÖµ¡£)

; MAX_STRATEGIC_TEAM_SIZE >= 20
; С¶Ó×î´óÈËÊý >= 20

; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2
; Ò»´ÎѵÁ·µÄÃñ±øÊýÁ¿ <= 2±¶µÄÿ¸öÇøÓòÃñ±øµÄ×î´óÈËÊý

; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE
; ÿ¸öÇøÓòÃñ±øµÄ×î´óÈËÊý <= С¶Ó×î´óÈËÊý

; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE
; µÐÈËÒ»¸öС¶ÓµÄ×îСÈËÊý <= С¶Ó×î´óÈËÊý

; _ELITE_BONUS = 1-100 (°Ù·Ö±È)
; ¸÷ÄѶÈϾ«Ó¢µÐÈ˵ÄÊýÁ¿°Ù·Ö±È = 1-100 (°Ù·Ö±È)

; ´ËÉèÖÃÎļþÖеÄĬÈÏÉèÖÃÀ´×ÔÓÚ05Äê9ÔÂ14ÈÕ Ëù·¢²¼µÄÌúѪÁªÃË2µÄÔ´´úÂë¡£
; Èç¹ûÄú¾ö¶¨Òª¸Ä±ä´ËÉèÖÃÎļþÖеÄÈκÎÉèÖ㬽¨ÒéÄúÔÚ¸ü¸Äǰ½øÐб¸·Ý¡£
;******************************************************************************************


;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ´Ë²¿·ÖÊÇÉèÖÃÄú IMP £¨×Ô½¨Ó¶±ø£© µÄÊôÐÔ¡£
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************

[JA2 Laptop Settings]

; ´´½¨IMPµÄÊýÁ¿£¬·¶Î§£º0¡«6
MAX_IMP_CHARACTERS = 6

;******************************************************************************************
; ÏÂÃæÔÊÐíÄã¸ü¸ÄIMPµÄÉùÒô×飬ÕâЩÉùÒôÀ´×ÔÓÚ prof.datÎļþ¡£
; ÔÚÕâ¸öÎļþÀï51,52,53 ΪÄÐÐÔ£¬54,55,56 ΪŮÐÔ¡£
; Èç¹ûÄúÖªµÀÆäËûµÄ±àºÅ£¬ÄúÒ²¿ÉÒÔʹÓÃËü¡£µ«ÊÇÓеÄÉùÒô×éȱÉÙÉùÒô£¬
; ÔÚÓÎÏ·ÀïµÄ´ó²¿·Öʱ¼äÀïÄ㽫Ìý²»µ½IMPsµÄÉùÒô¡£
;
; ËäÈ»prof.datÎļþÀïµÄÉùÒô×éÓкܶà¸ö£¬µ«IMPsµÄ×ÜÈËÊýÊÇÒÀÈ»ÓÐÏ޵ģ¬
; ²»¹ýÄú¿ÉÒÔ¼õÉÙÈËÊý£¬Ö»ÊÇÈËÊý×îÉÙҪά³ÖÓÐÒ»ÄÐһŮ¿ÉÒÔʹÓá£
;
; Èç¹ûÔËÐÐʱ³öÏÖ´íÎó£¬ÔÙ°ÑËüÃǸĻØÀ´¾ÍÐÐÁË¡£Ä¬ÈϵÄÊÇÄÐÐÔ51-53£¬Å®ÐÔ54-56¡£
;******************************************************************************************

IMP_MALE_CHARACTER_COUNT = 3
IMP_FEMALE_CHARACTER_COUNT = 3

IMP_MALE_1 = 51
IMP_MALE_2 = 52
IMP_MALE_3 = 53

; ÒÔÏÂÊǼ¸¸ö·Ç±ê×¼µÄÉùÒô×é¡£×¢Ò⣬´ËÉùÒô×éÉùÒôÎļþ²»È«¡£
;IMP_MALE_4 = 169
;IMP_MALE_5 = 65
;IMP_MALE_6 = 71
;IMP_MALE_7 = 163
;IMP_MALE_8 = 164

IMP_FEMALE_1 = 54
IMP_FEMALE_2 = 55
IMP_FEMALE_3 = 56

;******************************************************************************************
; ÉèÖÃÄú IMP µÄÄÜÁ¦Öµ, MIN_ATTRIBUTE_POINT ÊǶÔÓÚÒ»ÏîÊôÐÔ×îСµÄÖµ
; Èç¹ûÊôÐÔµÍÓÚÕâ¸öÖµ£¬ÄÇôÊôÐÔ¾ÍÖ±½Ó¹éÁã¡£ÕâÒâζ×ÅÓ¶±øÓÀÔ¶¶¼ÎÞ·¨ÕÆÎÕÕâÏî¼¼ÄÜ¡£
; Max_ATTRIBUTE_POINT ×î¸ß¼¼ÄÜÖµ£¬³õʼ¿Éµ÷µÄ×î´óÖµ¡£Ïë³É³¬È˾ͰÑÕâ¸ö¸Ä³É100¡£
; IMPATTRIBUTEPOINT¿É¹©µ÷ÅäµÄÊôÐԵ㡣
; MAX_ZERO_BONUS ÊôÐÔ¹éÁãËùµÃµ½µÄÊôÐÔÖµ£¬
; Èç¹ûÊôÐÔСÓÚ35±»¹éÁ㣬¿ÉÒԵõ½µÄÊôÐԵ㡣½¨Òé²»ÒªÈÃÈκμ¼ÄÜΪÁã¡£
; START_ATTRIBUTE ³õʼ¼¼ÄÜÖµ£¬¸ÄÁËÉÏÃæµÄ¾Í²»ÓøÄÕâ¸ö¡£
; µ±È»£¬°ÑÕâ¸öÖ±½Ó¸Äµ½100ÄãÒ²»á³ÉΪ³¬ÈË¡£
;******************************************************************************************

MIN_ATTRIBUTE_POINT = 35
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 50
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55

;******************************************************************************************
; impÓ¶±øÐÔ¸ñÉ趨£¬ÕâЩֵ¾ö¶¨×ÅÄãµÄimpÓ¶±øµÄÕ½¶·±íÏÖºÍÓëÕ½ÓѼ°npcÖ®¼äµÄ¹ØÏµ
;
; ÐÔ¸ñÈçÏÂ:
;
; Õý³£ = 0
; £¨Ã»ÓÐÊ²Ã´ÌØ±ðÖ®´¦£©
; ÅÂÈÈ = 1
; £¨É³Ä®µÄ»°Ê¿Æø»á½µµÍ£¬Ê¿Æø½µµÍÒâζ×ÅÃüÖÐÂʺÍapÓ¦ÓûήµÍ£©
; µ¨Ð¡ = 2
;£¨ÒªÊÇÓö¼û»ðÁ¦Ñ¹ÖƵϰÕâÖÖÈ˾ͻáºÁ²»ÓÌÔ¥µÄſϡ£¶øÕ½¿ö²»ÀûµÄʱºòËûÃǵÄÊ¿ÆøÒ²»á½µµÍµÄ±È½Ï¿é£©
; Óıտ־åÖ¢ = 3
; £¨Ò»¸öÈËÔÚÏÁСµÄ¿Õ¼äÀï»á³öÏÖÎÊÌ⣩
; ÅÂË® = 4
; £¨Ë׳ƺµÑ¼×Ó£¬±ðÖ¸ÍûÕâЩÈËÓÎÓ¾»òÕßÉæË®£©
; ųæ= 5
; £¨ÔÚ¹àľÖУ¬ÕâЩÈ˻Ἣ¶È²»°²£©
; ½¡Íü = 6
; £¨³£³£»áÔÚ·ÇÕ½¶·ºÍÕ½¶·×´Ì¬ÖÐÍü¼ÇÄãÏÂ´ï¸øËûÃǵÄÃüÁî¡£±ÈÈç×ßµ½Ò»°ëͻȻÏë²»Æð×Ô¼ºµ½µ×ÒªÍùÄÄÀï×ߣ©
; ·è×Ó = 7
;£¨¿´ÉÏÈ¥²»ÊÇʲôºÃµÄÊôÐÔ£¬µ«¿ÉÒÔ»ñµÃ15%µÄ¶îÍâÃüÖÐÂÊ¡£Î¨Ò»µÄ´ú¼Û¾ÍÊÇËûÃdz£³£Ëµ·è»°ÒÔ¼°¼äЪÐÔʧ¿Ø¶ø´ò¹âµ¯¼ÐÖÐËùÓеÄ×Óµ¯£©
;
; ̬¶È:
;
; Õý³£ = 0
; £¨Ã»Ê²Ã´ÌرðÖ®´¦£©
; ÓѺà = 1
; £¨ÄܺÍËùÓеĶÓÔ±ºÍnpc¡¢rpcÓѺÃÏà´¦£©
; ²»ºÏȺ = 2
; £¨ËûÃÇÊǶÀÐÐÏÀ¡£²»ÉÆºÍÆäËûÈË´ò½»µÀ¡£°ÑËûÃÇ·ÅÔڴ󲿶ÓÖз´¶ø»á½µµÍËûÃǵÄÊ¿Æø£©
; ÀÖÌìÅÉ = 3
; £¨ËûÃÇ×ÜÄܱ£³Ö½Ï¸ßµÄÊ¿Æø£©
; ±¯¹ÛÖ÷ÒåÕß = 4
; £¨Ñ¡Õâ¸öÄãºÍÄãµÄ¶ÓÓÑ»áºÜÓôÃÆ£¬ËäÈ»²»»á½µµÍÊ¿Æø£¬µ«²»ÊÇʲôºÃÐÔ¸ñ£©
; ÇÖÂÔÐ﵀ = 5
; £¨Ò²¾ÍÊÇ˵ËûÃǺʹó¶àÊýÈ˶¼²»ºÏ£©
; °ÁÂýµÄ= 6
; £¨ÕâÖÖÈËûÈËÔ¸Òâ¸úËû´ôÔÚÒ»Æð£©
; ´óÅç×Ó = 7
; £¨Ëµ¸ö²»Í££¬±§Ô¹¸ö²»Í££¬·³¸ö²»Í£...£©
; °×³Õ = 8
; £¨²»ÓýâÊÍ£¬ÄãÓ¦¸ÃÖªµÀÕâÊÇɶ£©
; ų·ò = 9
;£¨Ñ¡Ëû£¬ÄãµÄIMP¾Í¸ú·ÏÎïûɶÁ½Ñù£©
;******************************************************************************************


CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0

;******************************************************************************************
; MERC_AVAILABLE_DAY_ONE ÊÇ·ñ¿ÉÒÔÔÚÓÎÏ·³õʼ¾ÍÄܹÍÓ¶mercÓ¶±ø£¬
; Ô­°æÊǵȵ½ÓÎϷʱ¼ä3Ììºó²Å¿ÉÒÔ¹ÍÓ¶¡£
;
; ALL_MERCS_AT_MERC ³õʼ¾Í¿ÉÒÔ»ñµÃËùÓеÄmercÓ¶±ø£¬
; ÕâÑùÒ»À´£¬Ò»Ð©±¾À´ÐèҪһЩʱ¼ä²ÅÄܵõ½µÄÓ¶±øÔÚÒ»¿ªÊ¼¾ÍÄÜ»ñµÃ
;******************************************************************************************

MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE

;******************************************************************************************
; ÉèÖùÍÓ¶±øÔÚû±»Íæ¼ÒƸÓÃʱÊÇ·ñ»áÔÚÆäËû¹ÍÓ¶ÈÎÎñÖÐËÀÍö¡£
; MERCS_DIE_ON_ASSIGNMENT mercÓ¶±øÊÇ·ñ»áÔÚ·ÇÍæ¼Ò¹ÍӶʱºòÕóÍö¡£Ä¬ÈÏTRUE
; EASY_MERC_DEATHS¡¢EXPERIENCED_MERC_DEATHS¡¢EXPERT_MERC_DEATHSºÍINSANE_MERC_DEATHS
; ·Ö±ð´ú±íNOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼ÒINSANE£¨·è¿ñ£©4¸öÄѶÈÏÂÓ¶±øÕóÍöµÄÊýÁ¿
;******************************************************************************************


MERCS_DIE_ON_ASSIGNMENT = FALSE
EASY_MERC_DEATHS = 1
EXPERIENCED_MERC_DEATHS = 2
EXPERT_MERC_DEATHS = 3
INSANE_MERC_DEATHS = 4


;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ϵͳÉèÖÃ
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************


[JA2 System Settings]

; ÓÎÏ·ËÀÑ­»·Ê±µÄµÈ´ýʱ¼ä, ĬÈÏÊÇ30
; ²»Òªµ÷µÄÌ«µÍ£¡
; ¼õÉÙËüµÄ»°£¬ÓÎÏ·ËÀÑ­»·µÄµÈ´ýʱ¼äÃ÷ÏÔ¼õÉÙ
; µ«ÊÇ£¬Ò»Ð©Ðж¯ÐèҪһЩʱ¼äÀ´¼ÆËã½á¹û
; ËùÒÔ£¬×îºÃ²»Òª¶¯Ëü£¡
DEAD_LOCK_DELAY = 30

; Óöµ½È«¾Öʼþʱ£¬ÊÇ·ñÔÊÐí°´×¡NUMLOCK¼üÌø¹ý¡£ ĬÈÏ FALSE
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = TRUE

; ³öÏÖ¹ÊÕÏʱ£¬ÏµÍ³»áÊÔ׎øÐÐ×Ô¶¯±£´æ¡£
; ǰÌáÊÇÄã´ò¿ª×Ô¶¯±£´æµÄÑ¡ÏĬÈÏ TRUE
AUTO_SAVE_ON_ASSERTION_FAILURE = TRUE

;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ÊÓÆµÉèÖÃ
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************

[JA2 Video Settings]

; ÊÇ·ñ¿ªÆô´¹Ö±Í¬²½¡£Ä¬ÈÏ FALSE
VERTICAL_SYNC = FALSE


;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ͼÏñÏÔʾËÙ¶È
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************


[JA2 Turnbased Animation Speed Settings]

;******************************************************************************************
; Õ½Êõ»­ÃæÉÏÈËÎïµÄÐж¯ËÙ¶È
; ½ö½öÊÇÏÔʾµÄÐж¯ËٶȶøÒÑ¡£¼ÈÊǸĿìÁËÕâ¸ö£¬µçÄÔµÄ˼¿¼Ê±¼ä»¹ÊDz»»á±ä¿ì¶àÉÙ¡£
; 1 = Õý³£
; 0 = ×î´óËÙ¶È
; ·¶Î§: 0-1
;******************************************************************************************


PLAYER_TURN_SPEED_UP_FACTOR = 1
; Íæ¼Ò»ØºÏʱµÄ×ÜÌåËÙ¶È
ENEMY_TURN_SPEED_UP_FACTOR = 1
; µÐÈ˻غÏʱµÄ×ÜÌåËÙ¶È
CREATURE_TURN_SPEED_UP_FACTOR = 1
; ÉúÎ±ÈÈçѪè»òÕßÒìÐΣ©»ØºÏʱµÄ×ÜÌåËÙ¶È
MILITIA_TURN_SPEED_UP_FACTOR = 1
; Ãñ±ø»ØºÏʱµÄ×ÜÌåËÙ¶È
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
; ÖÐÁ¢¶ÔÏó»ØºÏʱµÄ×ÜÌåËÙ¶È


;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ÉùÒôÉèÖÃ
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************

[JA2 Sound Settings]

;******************************************************************************************
; ÎäÆ÷ÒôЧÔöÒæ
; ·¶Î§: 0-100
; 0 = ûÓб仯
; 100 = ×î´óÒôÁ¿
; ĬÈÏ 0
;******************************************************************************************

WEAPON_SOUND_EFFECTS_VOLUME = 0


;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; Õ½ÊõÉèÖÃ
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************


[JA2 Tactical Settings]

; ÊÇ·ñÔÚÕ½¶·ºóÏÔʾËùÓÐÕ½¶·ÖеÐÈ˵ôÂäµÄÎïÆ·¡£Ä¬ÈÏ TRUE
REVEAL_ITEMS_AFTER_COMBAT = TRUE

; ÔÚÕ½ÊõµØÍ¼ÉÏÊÇ·ñ¿ÉÒÔÓÐЧµÄ¿ØÖÆÃñ±ø¡£Ä¬ÈÏ TRUE
; ·¶Î§: TRUE/FALSE
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE

;******************************************************************************************
; ¸÷ÄѶÈϵÐÈ˵Äap¼Ó³É£¬¼ÓµÄÔ½¶à£¬µÐÈË¿ªÇ¹´ÎÊý¾ÍÔ½¶à£¬ÄѶȾÍÔ½¸ß¡£
; ²»ÄÜÌÊý
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£©INSANE£¨·è¿ñ£©
;******************************************************************************************

NOVICE_AP_BONUS = 0
EXPERIENCED_AP_BONUS = 0
EXPERT_AP_BONUS = 0
INSANE_AP_BONUS = 5

;******************************************************************************************
; Íæ¼ÒAP¼Ó³É¡£×î¸ß50
;******************************************************************************************

PLAYER_AP_BONUS = 0

; »ù±¾ÊӾ࣬ÕâÀïµÄÖµ³ËÒÔ2¾ÍÊÇÓÎÏ·ÖÐʵ¼ÊµÄ¸ñ×ÓÊý£¬ja¶¨Òå1¸ñΪʮÃס£Ä¬ÈÏ 13
; ·¶Î§£º0-255
BASE_SIGHT_RANGE = 13

; ÏÂÓêʱ¶ÔÊÓ¾àµÄÓ°Ï졣ĬÈÏ 30
; ·¶Î§: 0-100
; 0% - ûӰÏì
; 100% - ×î´ó£¨»ù±¾ÉϳÉϹ×ÓÁË£©
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30

; ÊÇ·ñÔÊÐíÊÓ½ÇÏÞÖÆ£¬Ò²¾ÍÊÇ˵ÊÇ·ñ¿ÉÒÔ¿´¼û²àºó·½µÄµÐÈË¡£
; ΪTUREµÄ»°¾Í¿´²»¼û¡£ÁíÍâһЩÆ÷²Ä£¬
; ±ÈÈç´ø¾Ñ»÷¾µµÄ¾Ñ»÷ǹÔÚ¾ÙǹÉä»÷ʱ¾Í»áÁ¬Õ¾ÔÚ²àÃæµÄµÐÈËÒ²·¢ÏÖ²»ÁË¡£ÕâºÜÕæÊµ¡£
; ·¶Î§£º TRUE/FALSE
ALLOW_LIMITED_VISION = TRUE

;******************************************************************************************
; µÐÈËÐÅÏ¢ÌáʾÉèÖᣠҪÏÔʾµÐÈËÐÅÏ¢Ìáʾ£¬Êó±êÖ¸ÏòµÐÈËÈ»ºó°´×¡ALT¼ü¡£
;******************************************************************************************


; ÊÇ·ñÔÊÐíͨ¹ýÔÚÓÎÏ·Öа´alt¼ü²é¿´µÐÈËÐÅÏ¢¡£Ä¬ÈÏ TRUE
; ·¶Î§: TRUE/FALSE
ALLOW_SOLDIER_TOOL_TIPS = TRUE

;******************************************************************************************
; ÐÅÏ¢ÌáʾµÈ¼¶¡£
; 1 = ÓÐÏÞ - ±ÈÈ磺֪µÀËûÃÇ´©×Å·Àµ¯Ò£¬µ«²»ÖªµÀÊÇÄÄÖÖ¡£ÖªµÀËûÃÇ´ø×ÅÍ·¿øµ«²»ÖªµÀÐͺźÍÉÏÃæ¹ÒÓÐʲô¸½¼þ¡£
; 2 = »ù±¾ - Ñ¡ÔñÕâ¸öÄãÄÜÁ˽âµÄ¸ü¶àЩ£¬±ÈÈçµÐÈËÊÇ·ñ´ø×ÅÒ¹ÊÓ¾µ¡£
; 3 = ÍêÈ« - ¸ü¶à¸ü׼ȷµÄÊý¾Ý£¬¿ÉÒÔÖªµÀµÐÈËÉíÉÏ´©Ê²Ã´ÅÆ×ÓµÄÒ·þ£¬ÎäÆ÷ʲôÐͺš£
; 4 = ³ý´íģʽ - ÖªµÀµÐÈ˵ÄÈ«²¿Êý¾Ý°üÀ¨APµã¡¢ÓжàÉÙHPºÍÆäËûµÄÏêϸÐÅÏ¢¡£
;******************************************************************************************

; ÐÅÏ¢µÈ¼¶
SOLDIER_TOOLTIP_DETAIL_LEVEL = 2

; Èç¹ûÄãûÓÐÑ¡ÔñDebugģʽ»òÍêȫģʽ£¬
; ÏÂÁÐÑ¡ÏîÖ»ÓÐÔÚ³ý´íģʽÖвŻáÆôÓá£
; ÄÇôÄãÖ»ÄÜ¿´µ½¾àÀëÓ¶±ø13¸ñÒÔÄڵĵÐÈËÉíÉϵÄѶϢ¡£
; ÊÇ·ñÏÔʾ¶¯Ì¬Ìáʾ¡£Ä¬ÈÏ TRUE
DYNAMIC_SOLDIER_TOOLTIPS = TRUE

; ÆôÓûò¹Ø±Õ¸ö±ðµÄÐÅÏ¢Ìáʾ¡£
; ÊÇ·ñÏÔʾĿ±êλÖá£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_LOCATION = TRUE
; ÊÇ·ñÏÔʾĿ±êλÖÃÁÁ¶È¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS = TRUE
; ÊÇ·ñÏÔʾĿ±êλÖþàÀ롣ĬÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET = TRUE

; ÊÇ·ñÏÔʾĿ±êID¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_ID = TRUE
; ÊÇ·ñÏÔʾĿ±êÃüÁĬÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_ORDERS = TRUE
; ÊÇ·ñÏÔʾĿ±ê×Ë̬¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = TRUE
; ÊÇ·ñÏÔʾĿ±êAP¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = TRUE
; ÊÇ·ñÏÔʾĿ±êÉúÃüÖµ¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_HEALTH = TRUE

; ÊÇ·ñÏÔʾĿ±êÍ·¿ø¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_HELMET = TRUE
; ÊÇ·ñÏÔʾĿ±ê·Àµ¯Ò¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_VEST = TRUE
; ÊÇ·ñÏÔʾĿ±ê¿ã×Ó¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_LEGGINGS = TRUE
; ÊÇ·ñÏÔʾĿ±êÍ·²¿Î»ÖÃ1£¬Õë¶Ô·À¶¾Ãæ¾ßºÍÒ¹ÊÓ¾µ¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_1 = TRUE
; ÊÇ·ñÏÔʾĿ±êÍ·²¿Î»ÖÃ2£¬Õë¶Ô·À¶¾Ãæ¾ßºÍÒ¹ÊÓ¾µ¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2 = TRUE

; ÊÇ·ñÏÔʾĿ±êÎäÆ÷¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_WEAPON = TRUE
;ÊÇ·ñÏÔʾĿ±ê±³°üÖÐÎïÆ·¡£Ä¬ÈÏ TRUE
SOLDIER_TOOLTIP_DISPLAY_OFF_HAND = TRUE

; ÊÇ·ñÏÔʾĿ±ê±³°üÖдó¸ñËù·ÅÎïÆ·£¬1£­7¡£È«²¿Ä¬ÈÏΪ TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_5 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_6 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_7 = TRUE

;******************************************************************************************
; ¸Ä±ä Shift+F µÄÊôÐÔ¡£
; ÓÃshift+fµÄ¿ì½Ý¼üÀ´Ð¶ÏÂÕû¸öÕ½ÊõµØÍ¼ÖÐËùÓÐÎäÆ÷Öеĵ¯Ò©ºÍ¸½¼þ¡£
;******************************************************************************************

; ÉèÖÃΪ false ÎäÆ÷µ¯Ò©²»»á±»È¡³ö¡£
SHIFT_F_UNLOAD_WEAPONS = TRUE

; ÉèÖÃΪ false ÎïÆ·¸½¼þ²»»á±»²ðµô¡£
SHIFT_F_REMOVE_ATTACHMENTS = TRUE

; ÉèÖÃΪ false »¤¼×Éϵĸ½¼þ²»»á±»È¡³ö¡£
ENABLE_ARMOR_COVERAGE = TRUE


;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ÓêÕ½ÉèÖÃ
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************

[JA2 Rain Settings]

;******************************************************************************************
; ¹ØÓÚÏÂÓêµÄÉ趨
; Ê×ÏÈÉùÃ÷£¬¶ÔÓÚ³õѧÕߣ¬ÓêÕ½ÊǺÜÄÑ´òµÄ¡£
; ͬʱ£¬ÓÖÊǺÜÓÐȤµÄ¡£
; CPU²»ºÃµÄÍæ¼Ò¿ÉÒԸıä decrease the MAX_RAIN_DROPSµÄÊýÖµÀ´»º½âCPUѹÁ¦£¬»òÕßÖ±½Ó¹Øµô½µÓê (ALLOW_RAIN=FALSE)
;******************************************************************************************


ALLOW_RAIN = TRUE
; ÊÇ·ñÔÊÐíÏÂÓê ĬÈÏ TRUE
RAIN_CHANCE_PER_DAY = 40
; ½µË®¸ÅÂÊ Ä¬ÈÏ 40
RAIN_MIN_LENGTH_IN_MINUTES = 60
; ÏÂÓê³ÖÐøµÄ×î¶Ìʱ¼ä ĬÈÏ 60
RAIN_MAX_LENGTH_IN_MINUTES = 300
; ÏÂÓê³ÖÐøµÄ×ʱ¼ä ĬÈÏ 300
MAX_RAIN_DROPS = 80
; ÆÁÄ»ÉÏÿ´ÎÏÔʾµÄÓêµã¸öÊý£¬Óëʵ¼ÊÓêµÄ´óСÎÞ¹Ø Ä¬ÈÏ 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
; ÏÂÓêʱ¶ÔÎäÆ÷¿É¿¿ÐÔµÄÓ°ÏìÒÔ¼°Ä;öȵÄÓ°Ïì ĬÈÏ 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
; ÏÂÓê¶ÔÌåÁ¦µÄ³Í·£ÊýÖµ ĬÈÏ 25

;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ÉÁµçÉèÖÃ
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************

[JA2 Thunder Settings]

ALLOW_LIGHTNING = TRUE
; »á·ñ´òÀ× Ä¬ÈÏ TRUE
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
; ´òÉÁʱÁÁ¶È³ÖÐøµÄ×îСʱ¼ä ĬÈÏ 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
; ´òÉÁʱÁÁ¶È³ÖÐøµÄ×î´óʱ¼ä ĬÈÏ 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
; ÉÁµçºÍÀ×Éù¼ä¸ôµÄ×îСʱ¼ä ĬÈÏ 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
; ÉÁµçºÍÀ×Éù¼ä¸ôµÄ×î´óʱ¼ä ĬÈÏ 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
; ÉÁµç³öÏÖʱ¿´µ½µÐÈ˵ijÖÐøÊ±¼ä ĬÈÏ 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
; ÿ¸ö»ØºÏ¿ÉÄܳöÏÖÉÁµçµÄ¼¸ÂÊ Ä¬ÈÏ 35

;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; ÓÎÏ·ÉèÖÃ
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************

[JA2 Gameplay Settings]

;******************************************************************************************
; ´ËÏîÊÇÓÃÀ´¸Ä±ä¸÷¸öÄѶÈϵijõʼ×ʽð¡£
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£©INSANE£¨·è¿ñ£©
;******************************************************************************************

NOVICE_CASH = 45000
EXPERIENCED_CASH = 35000
EXPERT_CASH =30000
INSANE_CASH =15000

;******************************************************************************************
; ÓÎϷʱÖÓ
;
; ʱÖÓÆµÂÊ 3600 = ÏÂÎç1µã
;
; GAME_STARTING_TIME ÊÇÓÎÏ·ÖÐÿÌìµÄÆðʼʱ¼ä¡£ÓÎÏ·ÖÐʱ¼äµÄËã·¨ÊÇ ÌìÊý1 + GAME_STARTING_TIME
; FIRST_ARRIVAL_DELAY Ó¶±øµ½´ïµÄʱ¼ä ĬÈÏÉèÖÃÊÇ6¸öСʱÒÔºóµ½´ï
;
; ²»ÒªËæ±ã¸ü¸ÄÓÎÏ·µÄʱ¼äÉ趨
; ²»Òª½«Ê±ÖÓÆµÂʸĵÍ
;******************************************************************************************

; ĬÈϵÄʱÖÓÖÜÆÚ 3600 (1am)
GAME_STARTING_TIME = 3600

; ĬÈϵÄʱÖÓÖÜÆÚ 21600 (7am)
FIRST_ARRIVAL_DELAY = 21600

;******************************************************************************************
; CAN_SELL_ALT_LMB ÊÇ·ñÔÊÐí²»Í¨¹ýÉ̵êÖ±½ÓÔÚÕ½ÂÔµØÍ¼ÖÐͨ¹ýalt+Êó±ê×ó¼üÀ´ÂôµÀ¾ß¡£
; TUREÊÇÔÊÐí FALSE ÊǹصôÕâ¸ö¹¦ÄÜ¡£
; PRICE_MODIFIER ÂôµÄ¼Û¸ñ£¬1¾ÍÊÇÔ­¼Û£¬2¾ÍÊÇ50%£¬4¾ÍÊÇ25%ÒÔ´ËÀàÍÆ
; PRICE_MODIFIER µÄ·¶Î§£º1-100
;******************************************************************************************


CAN_SELL_ALT_LMB = TRUE
PRICE_MODIFIER = 10

;******************************************************************************************
; ÉèÖûú³¡¹ÜÀíÔ± Pablo ÊÇ·ñ»á͵¶«Î÷¡£
;******************************************************************************************

; ĬÈÏ false
STEALING_FROM_SHIPMENTS_DISABLED = FALSE

;******************************************************************************************
; ÓÎÏ·µÄʼþ½øÕ¹
; ·¶Î§: 0-100%
; ×¢Òâ! Èç¹û4ÏîÉèÖõÄÊýÖµ×ܺÍÉÙÓÚ3»ò´óÓÚ100£¬ÊýÖµ½«»Ö¸´ÎªÄ¬ÈÏÖµ¡£
;******************************************************************************************


; ĬÈÏ 25
GAME_PROGRESS_KILLS = 25

; ĬÈÏ 25
GAME_PROGRESS_CONTROL = 25

; ĬÈÏ 50
GAME_PROGRESS_INCOME = 50

; Sectors visited
GAME_PROGRESS_VISITED = 0

; ÏÂÃæÁ½¸öÊÇÓÃÀ´ÐÞ¸Ä×ÜÌåÓÎÏ·½ø¶È£¬ÓÐЧ·¶Î§½éÓÚ0%ºÍ100%£¬Ä¬ÈÏÖµ¾ùΪ0¡£
; Äú¿ÉÒԸıäÕâЩÊý¾ÝÀ´Ìø¹ýÔçÆÚÄÇЩֻÄÃ×ŵͼ¶×°±¸µÄµÐÈË¡£
; µ«ÊÇÕâÊý¾ÝÒ²»áÓ°ÏìBobby RaysµÄ»õÎÒòΪBobby RaysµÄ»õÎïÒ²ÊÇ»ùÓÚÓÎÏ·µÄ½ø¶ÈÀ´¸Ä±äµÄ¡£
;
; ¾ö¶¨Ð¿ªÓÎϷʱµÄ×ÜÌåÓÎÏ·½ø¶È¡£
GAME_PROGRESS_MINIMUM = 0

; ÓÃÀ´¾ö¶¨ÒÔºóµÄÓÎÏ·½ø¶È,µ±È»´ËÊýÖµ²»Äܳ¬¹ý100%¡£
GAME_PROGRESS_INCREMENT = 0

; ÔÚÓÎÏ·¿ªÊ¼¶¨ÒåimpµÄµÈ¼¶£¬·¶Î§1-7£¬Ä¬ÈÏÊÇ1¡£
IMP_STARTING_LEVEL = 1

; Èç¹ûÑ¡TRUE£¬°´ÏÂShift+N ϵͳ¾Í»áÔÚ°×Ììʱ×Ô¶¯×°±¸Ì«Ñô¾µ£¬ÔÚÍíÉÏ×Ô¶¯×°±¸Ò¹ÊÓ¾µ¡£
; Èç¹ûÑ¡FALSE£¬½«²ÉÓÃÊÖ¶¯Çл»µÄ·½Ê½¡££¨¾­µäģʽ£©Ä¬ÈÏ TRUE
SMART_GOGGLE_SWITCH = TRUE

; Èç¹ûÑ¡TRUE£¬ÔÚ·¢ÏÖµØÀ×ʱ½«×Ô¶¯²åÉÏÒ»ÃæÀ¶É«µÄСÆì¡£
; Èç¹ûÑ¡FALSE£¬ÔÚ·¢ÏÖµØÀ×ʱ»áѯÎÊ¡°ÊÇ·ñÔÚ´Ë´¦²åÉÏÒ»ÃæÀ¶É«µÄСÆì¡±¡££¨¾­µäģʽ£©Ä¬ÈÏ TRUE
AUTOMATICALLY_FLAG_MINES = TRUE


;******************************************************************************************
; ʱ¼ä·¢Éú½ø³Ì£¬¿ÉÒÔ½øÐÐһЩÐÞ¸ÄʹµÃÓÎϷʼþ·¢ÉúÌáǰ¡£
; ·¶Î§: 0-100%
;******************************************************************************************


; Å®ÍõµÄÆðʼʼþ£¨£¿£©Ä¬ÈÏ 35
GAME_PROGRESS_START_MADLAB_QUEST = 35

; Mike³öÏֵĽø³ÌÊýÖµ ĬÈÏ 50
GAME_PROGRESS_MIKE_AVAILABLE = 50

; IGGY³öÏֵĽø³ÌÊýÖµ ĬÈÏ 70
GAME_PROGRESS_IGGY_AVAILABLE = 70

;******************************************************************************************
; ÏÂÁÐÉ趨ÊÇÓÃÀ´¿ØÖÆÃ¿ÕŵØÍ¼ÉÏËùÏÔʾµÄ×î´óÈËÊý¡£
;******************************************************************************************
; Ó¶±øÊýÁ¿£¬ÓÐЧ·¶Î§16-32£¬Ä¬ÈÏÊÇ24¡£
MAX_NUMBER_PLAYER_MERCS = 24
; ¿É¹©Íæ¼Ò¿ØÖƵĽ»Í¨¹¤¾ß£¬ÓÐЧ·¶Î§2-6£¬Ä¬ÈÏÊÇ2¡££¨µ«ÊÇÕ½ÊõµØÍ¼ÉÏ×î¶àÖ»ÄÜ¿´µ½2Á¾£¿£¿£¿£©
MAX_NUMBER_PLAYER_VEHICLES = 2
; µÐÈË£¨¼´Õý¹æ¾ü£©£¬ÓÐЧ·¶Î§16-64£¬Ä¬ÈÏÊÇ32¡£
MAX_NUMBER_ENEMIES = 32
; ¶¯Î¼´ÑªÃ¨ºÍÒìÐΣ©£¬ÓÐЧ·¶Î§16-40£¬Ä¬ÈÏÊÇ32¡£
MAX_NUMBER_CREATURES = 32
; ·´¿¹¾ü£¨¼´Ãñ±ø£©£¬ÓÐЧ·¶Î§16-64£¬Ä¬ÈÏÊÇ32¡£
MAX_NUMBER_REBELS = 32
;ƽÃñ£¬ÓÐЧ·¶Î§16-40£¬Ä¬ÈÏÊÇ32¡£
MAX_NUMBER_CIVS = 32


;******************************************************************************************
; µÂÀ×É­±£ÎÀÕ½
;******************************************************************************************


; Èç¹ûÅÂÓÎÏ·¹ýÓÚÄÑ£¬¿ÉÒԹصôÕâ¸ö¡£²»¹ý£¬Ä㽫ʧȥÓÎÏ·ÖÐ×î¾ßÀÖȤºÍÄѶȵÄÒ»Õ½£¡µÂÀ×É­±£ÎÀÕ½£¡¶Ô¿¹Å®Íõ»¹ÏçÍÅ£¡Ä¬ÈÏTRUE
STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = TRUE

;******************************************************************************************
; ¸÷À๥»÷µÄÉ˺¦¼Ó³É£¬¸Ä³É50µÄ»°¾Í±íʾ¸ÃÀ๥»÷µÄ¹¥»÷Á¦ÊÇÔ­À´µÄ150%
; ·¶Î§: 0-100
; É˺¦¼Ó³É×î´óÖ»Äܵ½225
;******************************************************************************************

EXPLOSIVES_DAMAGE_MULTIPLIER = 0
; ±¬Õ¨É˺¦¼Ó³É
MELEE_DAMAGE_MULTIPLIER = 0
; ¸ñ¶·É˺¦¼Ó³É
GUN_DAMAGE_MULTIPLIER = 0
; ǹ֧É˺¦¼Ó³É

;******************************************************************************************
; ×¢Òâ!!!²»Òª½« ***MAX_STRATEGIC_TEAM_SIZE*** µÄÊýÖµµÍÓÚ 20
;
; µÚÒ»×éÑ¡ÏîÊǸ÷ÄѶÈÏÂÅ®ÍõÔöÔ®²¿¶ÓµÄ×ܱøÁ¦¡£
; µÚ¶þ×éÑ¡ÏîÊǸ÷ÄѶÈϸ÷µØµÄ³õÊ¼ÊØ¾üÊýÁ¿¡£
; µÚÈý×éÑ¡ÏîÊǸ÷ÄѶÈϾ«Ó¢µÐÈ˵ÄÊýÁ¿°Ù·Ö±È¡£¾«Ó¢¾ÍÊÇЩ´©×źÚÒ»òÕßÃÔ²ÊÄÃןÃÎäÆ÷µÄ¸ß¼¶µÐÈË£¬
; µ±È»Êµ¼ÊÉϵÄai²¢Ã»ÓÐÌá¸ß¶àÉÙ¡£Ê¹ËûÃDZȽÏÄѶԸ¶µÄÔ­ÒòÊÇ£¬ºóÆÚµÄµÐÈËÍùÍù´©×ŷdz£ºÃµÄîø¼×£¬
; ʹµÃС¿Ú¾¶ÎäÆ÷ºÜÄÑÓÐЧɱÉËËûÃÇ¡£
; ×îºóÒ»×éÑ¡ÏîÊǵÐÈËÒ»¸öС¶ÓµÄ×îСÈËÊý£¨²»°üÀ¨ÌÓ±ø£©¡£
; ÌáÐÑһϣ¬Õâ¿ÉÊÇÓÎÏ·ÀïµÐÈËÄÜ·¢¶¯µÄ¹æÄ£×î´óµÄ¹¥»÷¡£ÎªÁË·ÀÖ¹ÔÚÓÎÏ·¹ý³ÌÖÐÓв»ÉÙÍæ¼Ò²úÉúÎó½â£¬ÎҾ;ٸöÀý×Ó£º
; ¼ÙÈçÓÐ2¶Óÿ¶ÓÂú20È˵ĶÓÎéÔÚͬһʱ¼ä½ø¹¥Ò»¸öµØÇø£¬ËäȻÿ´ÎÖ»ÄÜÏÔʾ20¸öÈË£¬µ«Ëü²¢·ÇÊǵÈÄã°ÑÒ»¶ÓµÐÈËɱÍ꣬
; µÚ¶þ¶Ó²ÅÂýÓÆÓÆ½øÈëÕ½Çø£¬Êµ¼ÊÉÏÊǵÚÒ»¶ÓÈËÊýµÍÓÚ20ʱ£¬µÚ¶þ¶ÓµÄÈ˾ͻᲹ³ä½øÀ´¡££¨Mugsy£¬ÎÒµÄÀí½âû´í°É£¿£©
; ËùÒÔ£¬ÎÞÂÛÈçºÎ²»Òª½«***MAX_STRATEGIC_TEAM_SIZE*** µÄÊýÖµµÍÓÚ20£¬²»È»Äã¾ÍµÈ×ÅÓÎÏ·±ÀÀ£°É¡£
; µ«ÊÇÄã¿ÉÒÔÌá¸ßËü£¬Èç¹ûÊÇÎҸĵϰÎÒ»áÁ¬Í¬MAX_MILITIA_PER_SECTORһͬÌá¸ß£¬
; ²»È»ÄãÓëÆä½ÐÄãµÄÓ¶±øÈ¥É±µÐ£¬²»Èç¶à»¨Ð©Ê±¼äÈ¥ÕÕ¿´ÏÂÃñ±ø¡£
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£©INSANE£¨·è¿ñ£©
;******************************************************************************************


MAX_STRATEGIC_TEAM_SIZE = 20

; еÄÈ˹¤ÖÇÄÜ¡££¨Ä¿Ç°´Ë¹¦ÄÜÎÞЧ£©
NEW_AGGRESSIVE_AI = FALSE

; Å®ÍõÔöÔ®²¿¶ÓµÄ×ܱøÁ¦£¬µ¥Î»ÊÇС¶Ó¡£
NOVICE_QUEENS_POOL_OF_TROOPS = 150
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
EXPERT_QUEENS_POOL_OF_TROOPS = 400
INSANE_QUEENS_POOL_OF_TROOPS = 8000

; ¸÷ÄѶÈϸ÷µØµÄ³õÊ¼ÊØ¾üÊýÁ¿¡£
NOVICE_INITIAL_GARRISON_PERCENTAGES = 70
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
INSANE_INITIAL_GARRISON_PERCENTAGES = 200

; ¸÷ÄѶÈϾ«Ó¢µÐÈ˵ÄÊýÁ¿°Ù·Ö±È¡£
EXPERIENCED_ELITE_BONUS = 0
EXPERT_ELITE_BONUS = 25
INSANE_ELITE_BONUS = 50

;µÐÈËÒ»¸öС¶ÓµÄ×îСÈËÊý£¨²»°üÀ¨ÌÓ±ø£©
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
INSANE_MIN_ENEMY_GROUP_SIZE = 12

;******************************************************************************************
; ÉèÖõÐÈ˵ľ¯¾õÐÔ¡£Ã¿´ÎÍæ¼Ò»òµÐÈ˵ִïÒ»¸öеÄÇøÓò£¬¶¼»á½øÐÐÒ»´Î̽²âÁÚ½üµÐ·½µ¥Î»µÄ¶¯×÷¡£
; ¾²Ö¹²»¶¯µÄµ¥Î»½«»áÖÜÆÚÐԵĽøÐмì²é¡£
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£©INSANE£¨·è¿ñ£©
;******************************************************************************************


NOVICE_ENEMY_STARTING_ALERT_LEVEL = 5
EXPERIENCED_ENEMY_STARTING_ALERT_LEVEL = 20
EXPERT_ENEMY_STARTING_ALERT_LEVEL = 60
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80

;******************************************************************************************
; µ±µÐÈË·¢ÏÖÒ쳣ʱ£¬»á´ÓÕý³£×´Ì¬½øÈ뾯½ä״̬£¬Ëæ×Åʱ¼äµÄ·¢Õ¹¾¯½äÖµÖ𽥵ݼõÖ±µ½»Ö¸´Õý³£×´Ì¬¡£
; µÝ¼õÕâ¸öÊýֵԽС£¬µÐÈË´Ó¾¯½ä״̬»Ö¸´Õý³£×´Ì¬µÄËٶȾÍÔ½Âý¡£
; °ÑÊýÖµµ÷¸ß£¬Íæ¼Ò»áÔâÊܸüÉٵĹ¥»÷ºÍÒýÀ´¸üÉٵĵÐÈË¡£
; ·¶Î§´Ó1-100 £¨µ«½¨Òé20-60 £©¡£
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£©INSANE£¨·è¿ñ£©
;******************************************************************************************


NOVICE_ENEMY_STARTING_ALERT_DECAY = 75
EXPERIENCED_ENEMY_STARTING_ALERT_DECAY = 50
EXPERT_ENEMY_STARTING_ALERT_DECAY = 25
INSANE_ENEMY_STARTING_ALERT_DECAY = 10

;******************************************************************************************
; Å®ÍõÆÀ¹ÀÄã¶ÓÎéʵÁ¦µÄ×î´óʱ¼ä£¬±ÈÈç²¹³äËðʧºóµÄѲÂß¶Ó£¬³ÇÕòÊØÎÀµÈµÈ¡£
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£© INSANE£¨·è¿ñ£©
;******************************************************************************************


NOVICE_TIME_EVALUATE_IN_MINUTES = 480
EXPERIENCED_TIME_EVALUATE_IN_MINUTES = 360
EXPERT_TIME_EVALUATE_IN_MINUTES = 180
INSANE_TIME_EVALUATE_IN_MINUTES = 90

;******************************************************************************************
; Å®ÍõÆÀ¹ÀÄã¶ÓÎéʵÁ¦µÄ×îСʱ¼ä£¬¾ö¶¨×ÅËýÅɳöÔ®¾üµÄÊýÁ¿ºÍʱ¼ä¡£
;******************************************************************************************

NOVICE_TIME_EVALUATE_VARIANCE = 240
EXPERIENCED_TIME_EVALUATE_VARIANCE = 180
EXPERT_TIME_EVALUATE_VARIANCE = 120
INSANE_TIME_EVALUATE_VARIANCE = 60

;******************************************************************************************
; Å®Íõ¾ü¶Ó×îС½ø¹¥Ê±¼ä¡£¾ö¶¨×ÅÔÚÍê³ÉÒ»´Î½ø¹¥ºóÄãÓжàÉÙÐÞÕûµÄʱ¼ä£¬µ¥Î»ÊÇÓÎÏ·ÖеÄСʱ¡£
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£© INSANE£¨·è¿ñ£©
;******************************************************************************************

NOVICE_GRACE_PERIOD_IN_HOURS = 144
EXPERIENCED_GRACE_PERIOD_IN_HOURS = 96
EXPERT_GRACE_PERIOD_IN_HOURS = 48
INSANE_GRACE_PERIOD_IN_HOURS = 6

;******************************************************************************************
; È·¶¨Å®ÍõÖØ×éÒ»¸ö±»»÷°ÜµÄѲÂß¶ÓÒªÓöàÉÙÌì¡£
;******************************************************************************************


NOVICE_PATROL_GRACE_PERIOD_IN_DAYS = 16
EXPERIENCED_PATROL_GRACE_PERIOD_IN_DAYS = 12
EXPERT_PATROL_GRACE_PERIOD_IN_DAYS = 8
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2

;******************************************************************************************
; ÔÚijЩʱºòÍæ¼Ò¹ýÓÚÆµ·±µÄ»î¶¯¿ÉÄܻᵼÖÂÅ®Íõ½øÈë¡°È«Ãæ¾¯½ä¡±µÄ״̬¡£ÕâÒâζ×Å£¬
; µ±Íæ¼Ò¹¥Ï£¨½â·Å£©Ò»¸öµØÇøºó£¬
½â·ÅµØÇøÖܱ߻áÓжàÉÙ¸öÅ®ÍõµÄѲÂß²¿¶ÓÍùÕâÀï½ø·¢¡£
; NOVICE(¼òµ¥£© EXPERIENCED£¨À§ÄÑ£© EXPERT£¨×¨¼Ò£© INSANE£¨·è¿ñ£©
;******************************************************************************************


NOVICE_NUM_AWARE_BATTLES = 1
EXPERIENCED_NUM_AWARE_BATTLES = 2
EXPERT_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4

;******************************************************************************************
; Å®ÍõµÄÔöÔ®¾ü¶ÓÊÇ·ñûÓÐÉÏÏÞ¡£Èç¹û¿ªÆô£¬xxx_QUEENS_POOL_OF_TROOPSÑ¡ÏîÔò×Ô¶¯ÎÞЧ¡£
;******************************************************************************************


NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE

;******************************************************************************************
; Å®ÍõÔÚ¶á»Ø³ÇÊÐǰ£¬»á¸ù¾Ý×Ô¼ºµÄ×ܱøÁ¦Ê£ÓàÊýÁ¿À´¾ö¶¨²ÉÈ¡»ý¼«»ò·ÀÓùµÄ×Ë̬À´¶áÈ¡³ÇÊС£
; Èç¹ûÄãÏ£ÍûÅ®ÍõÄÜ»ý¼«Ð©£¬¾Í¿´¿´ÎÞÏÞ±øÁ¦ÊÇ·ñ´ò¿ª£¬»òÖ±½ÓÐÞ¸ÄÏÂÁÐÉèÖá£TRUE»ý¼« FALSE·ÀÓù
;******************************************************************************************


NOVICE_QUEEN_AGGRESSIVE = FALSE
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE

;******************************************************************************************
; ÉèÖÃÕ½ÂÔ»­ÃæÏµÄÈ˹¤ÖÇÄÜ
;
; Èç¹û½«ENEMY_INVESTIGATE_SECTORÉèÖóÉtrue£¬ÁÚ½ü³ÇÊеĵÐÈËÒ»¶¨»áÖ÷¶¯½ø¹¥³ÇÊС£
; µ«Õâ½ö½ö»áÔÚÕ½Êõ»­ÃæÏ·¢Éú¡£Ä¬ÈÏΪ FALSE
; °ÑREASSIGN_PENDING_REINFORCEMENTSÉèÖóÉTRUEʱ£¬Äã°ÑµÐÈË´ÓÄãÊÖÀï¶á»ØµÄµØµã¹¥Õ¼ºó£¬
; ÒѾ­·¢³öµÄÔöÔ®²¿¶Ó¾Í»áÖØÐ¼¯½áºóÔÙ½ø¹¥¡£×¢Ò⣺´ò¿ªÕâ¸ö»á½µµÍÄѶȡ£
;******************************************************************************************


ENEMY_INVESTIGATE_SECTOR = FALSE
REASSIGN_PENDING_REINFORCEMENTS = FALSE

;******************************************************************************************
; 0 = Ëæ»úµôÂäÎïÆ·
; 1 = ÍêÈ«µôÂä¡£²»ÓðÇǹÁË¡£
;******************************************************************************************


ENEMIES_ITEM_DROP = 1

;******************************************************************************************
; ÏëÈÃÓÎϷʹÓõÚÈý·½µØÍ¼£¬¸ÃÔõô×ö£¿
; Èç¹ûÉèÖÃ³É TRUE, ÓÎÏ·½«»á°´ÕÕTableData\Map\SectorLoadscreens.xmlµÄÎļþÀ´ÔØÈëµØÍ¼¡£
; Èç¹ûÉèÖÃ³É FALSE, ÓÎÏ·½«Ê¹ÓÃÔ­°æµÄJA2µØÍ¼¡£
;******************************************************************************************

USE_EXTERNALIZED_LOADSCREENS = TRUE

;******************************************************************************************
; Ò°ÍâµÄÃñ±øÑ²Âß¶Ó
;
; Èç¹ûÄãÉèÖà MUST_TRAIN_MOBILE_MILITIA Ϊ TRUE
; ÄÇôÄã±ØÐëÉèÖà ALLOW_MILITIA_MOBILE_GROUPS Ϊ TRUE
;******************************************************************************************


; ÓÎÏ·¿ªÊ¼¶àÉÙÌì¿ÉÒÔѵÁ·Ãñ±øÑ²Âß¶Ó
ALLOW_MILITIA_MOBILE_DELAY = 1

; ÓÎÏ·¿ªÊ¼¶àÉÙÌì¿ÉÒÔѵÁ·Àϱø
TRAIN_VETERAN_MILITIA_DELAY = 1

; ÀϱøÊÇ·ñ¿ÉÒÔ¼ÌÐøÑµÁ· ĬÈÏ FALSE
TRAIN_VETERAN_MILITIA = FALSE

; ÊÇ·ñÔÊÐíÃñ±øÔÚµØÍ¼ÉÏÒÆ¶¯ ĬÈÏTRUE
ALLOW_MILITIA_MOBILE_GROUPS = TRUE

; ÊÇ·ñÒ»¶¨ÑµÁ·Óζ¯Ãñ±ø ĬÈÏTRUE
MUST_TRAIN_MOBILE_MILITIA = TRUE

; ÊÇ·ñÔÊÐíÃñ±øÔöÔ®ÁÙ½üµØÇø ĬÈÏ TRUE
ALLOW_REINFORCEMENTS = TRUE

; Ãñ±øÔöÔ®ÊÇ·ñÖ»ÏÞÓÚ³ÇÊРĬÈÏ FALSE
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE

; µ±Å®Íõ²¿¶ÓËðʧ´ù¾¡ºó£¬Ã¿´Î»áÓжàÉٵľü¶Ó½«±»²¹³ä½øÈ¥¡£Ä¬ÈÏ 60
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60

; ѵÁ·Ò»¸ö²¿¶ÓËùÐèÒªµÄʱ¼ä¡£µ¥Î»Ð¡Ê± ĬÈÏ 24
CREATE_EACH_N_HOURS = 24

; ûѵÁ·Ò»Ö§Ãñ±øÑ²Âß²¿¶ÓÈËÊýµÄ³ýÊý£¬³ÇÊÐÃñ±øÊýÁ¿³ýÒÔÉèÖÃÊýÁ¿¡£Ä¬ÈÏ 4
DIV_OF_ORIGINAL_MILITIA = 4

; Ò»¶ÓÃñ±øµÄ×îС¹æÄ£ ĬÈÏ 5
MINIMUM_MILITIA_SQUAD_SIZE = 5

; Ãñ±øÔÚÒ»¸öÇøÓòÄÚµÄ×î´óÈËÊý ĬÈÏ 20
MAXIMUM_MILITIA_SQUAD_SIZE = 20

;******************************************************************************************
; ÉÌÈËÉ趨
; TONY_USES_BR_SETTING -&nbsp; TonyÓÃBRµÄÉ趨£¬Ê¹ËûµÄ»õÆ·Çåµ¥¸üÃ÷ÁË¡£
; DEVIN_USES_BR_SETTING - DEVINÓÃBRµÄÉ趨£¬Ê¹ËûµÄ»õÆ·Çåµ¥¸üÃ÷ÁË¡£
;******************************************************************************************

TONY_USES_BR_SETTING = TRUE
DEVIN_USES_BR_SETTING = TRUE

;******************************************************************************************
; MAX_MILITIA_PER_SECTOR ¾ö¶¨ÔÚÿ¸öÇøÓòÃñ±øµÄ×î´óÈËÊý¡£
; ×¢Ò⣬ËäȻսÂÔµØÍ¼ÉÏÏÔʾµÄ»¹ÊÇ20ÈË£¬µ«¶à³öÀ´µÄÃñ±ø»¹ÊÇÔÚÆð×÷Óõġ£Ö»ÊǵØÍ¼ÉÏûÄÇô¶àµÄ¿Õ¼äÏÔʾ¶øÒÑ¡£
; MAX_TRAINING_SQUAD_SIZE ¾ö¶¨Ò»´ÎѵÁ·µÄÃñ±øÊýÁ¿¡£
; MILITIA_TRAINING_COST ¾ö¶¨ÑµÁ·Ãñ±øµÄ·ÑÓá£
; MIN_LOYALTY_TO_TRAIN ÿ¸ö³ÇÊÐѵÁ·Ãñ±øËùÐèÒªµÄ×îСÖҳ϶ȡ£
;******************************************************************************************


MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750

; ѵÁ·Ãñ±øÑ²Â߶ӵļ۸ñ±¶Êý¡£´ËÖµ³ËÒÔÃñ±ø·ÑÓà ĬÈÏ 3
MILITIA_COST_MODIFIER = 3

; ѵÁ·Ð±øµÄ¼Û¸ñ±¶Êý¡£´ËÖµ³ËÒÔÃñ±ø·ÑÓà ĬÈÏ 1
REGULAR_COST_MODIFIER = 1

; ѵÁ·ÀϱøµÄ¼Û¸ñ±¶Êý¡£´ËÖµ³ËÒÔÃñ±ø·ÑÓà ĬÈÏ 2
VETERAN_COST_MODIFIER = 2

MIN_LOYALTY_TO_TRAIN = 20

; ´ËÉèÖûáÓ°ÏìÃñ±øÑ²Âß¶Ó²»½øÈëÄÄÐ©ÇøÓò¡£Ä¬ÈÏ FALSE
; ϸ½Ú²¿·ÖÇëÐÞ¸Ä RestrictedRoamingMilitia.xml Îļþ¡£
RESTRICT_ROAMING = FALSE

;******************************************************************************************
; ÐÞÀíÉèÖÃ
;******************************************************************************************

; ÐÞ¸´ÎïÆ·µÄËÙ¶È Ä¬ÈÏ 24
; Êý×ÖÔ½¸ßÐÞ¸´µÄËٶȾÍÔ½Âý
ASSIGNMENT_UNITS_PER_DAY = 24

;******************************************************************************************
; ÈÎÎñÉèÖÃ:
; ÒÔÏÂÉèÖÃÓÃÀ´¿ØÖÆÓ¶±ø±»·ÖÅäÈÎÎñ(άÐÞ¡¢ÑµÁ·¡¢Ò½ÉúµÈ)ʱµÄ×ÜÌ幤×÷ЧÂÊ¡£
;******************************************************************************************


; ÀíÂÛÉÏ´ËÊý×ÖԽС£¬Ð§ÂÊÔ½¸ß¡£Ä¬ÈÏ 45
MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45

;******************************************************************************************
; ¼¼ÄÜѵÁ·
;******************************************************************************************


; ½ÓÊܼ¼ÄÜѵÁ·Ê±ËùÐèµÄ¼¼ÄÜ×îСֵ¡£Ä¬ÈÏ 0 ·¶Î§£º0-100
TRAINING_SKILL_MIN = 0

; ÿÏî¼¼ÄÜͨ¹ýѵÁ·ËùÄÜ´ïµ½µÄ×î´óÖµ¡£Ä¬ÈÏ 100 ·¶Î§£º0-100
TRAINING_SKILL_MAX = 100

; ÔÚÕ½ÂÔµØÍ¼ÉÏ£¬×ÔÎÒ¶ÍÁ¶¼¼ÄÜËÙÂʵijýÊý¡£Ô½Ð¡Ô½¿ì ĬÈÏ 1000
SELF_TRAINING_DIVISOR = 1000

; Ö¸¶¨½Ìʦ/ѧÉúѵÁ·Ê±µÄËÙÂʳýÊý¡£
; ԽСԽ¿ì ĬÈÏ3000
INSTRUCTED_TRAINING_DIVISOR = 3000

; ALMAÉä»÷³¡µÄÉä»÷ѵÁ·¾­Ñé½±Àø¡£Ä¬ÈÏ 25
GUN_RANGE_TRAINING_BONUS = 25

;******************************************************************************************
; Ãñ±øÑµÁ·
;******************************************************************************************


; Ãñ±øÑµÁ·ËÙÂÊ¡£ÊýÖµÔ½´óѵÁ·ËÙ¶ÈÔ½¿ì¡£Ä¬ÈÏ 4 ·¶Î§£º0-10
MILITIA_TRAINING_RATE = 4

; ÿ¸öÇøÓò¿ÉÓм¸¸öÓ¶±øÍ¬Ê±ÑµÁ·Ãñ±ø¡£Ä¬ÈÏ 2 ·¶Î§£º0-10
MAX_MILITIA_TRAINERS_PER_SECTOR = 2

; ÓµÓнÌѧ¼¼ÄܵÄÓ¶±øµÄѵÁ·½±Àø¡£°Ù·Ö±ÈÊýÖµ
; ÔÚѵÁ·Ãñ±øÊ±Í¬ÑùÓÐЧ¡£Ä¬ÈÏ 30
TEACH_BONUS_TO_TRAIN = 30

; RPCѵÁ·Ãñ±øÊ±µÄ½±Àø¡£°Ù·Ö±ÈÊýÖµ
; Õë¶ÔIra£¬MiguelÕâЩÊôÓÚ·´¿¹¾üÕóÓªµÄÈË¡£Ä¬ÈÏ 10
RPC_BONUS_TO_TRAIN_MILITIA = 10

; ×ö½ÌÁ·µÄ¼¼ÄÜ×îµÍÖµ¡£Ä¬ÈÏ 25
; µÍÓÚÕâ¸öÖµ×ö½ÌÁ·²»»áÓÐÈκÎЧ¹û¡£
MIN_RATING_TO_TEACH = 25

;******************************************************************************************
; Ò½ÁÆ
; ½ö¹©²Î¿¼: ±ôËÀ״̬£¬HPµÍÓÚ15µã¡£OKLIFE = 15
;******************************************************************************************


; ×ÔÈ»Çé¿öϵÄÉËÓúËÙ¶È¡£
; LOW = ²¡ÈË£¬HIGH = ¹¤×÷£¬MEDIUM= ʲô¶¼²»×ö
; ÊýֵԽСÉËÓúËÙ¶ÈÔ½¿ì¡£ ĬÈÏ£ºLow 1;Medium 4;High 12
LOW_ACTIVITY_LEVEL = 1
MEDIUM_ACTIVITY_LEVEL = 4
HIGH_ACTIVITY_LEVEL = 12

; Ò½ÉúÖÎÁÆËÙÂʳýÊý¡£ÊýֵԽСÔò²¡ÈËÉËÓúËÙ¶ÈÔ½¿ì¡£Ä¬ÈÏ 2400
; ÔÚ24Сʱ֮ÄÚ£¬Ã¿ÌìHPµÄ»Ö¸´µãÊý²»»á³¬¹ý150(¼«ÏÞËÙ¶È)
DOCTORING_RATE_DIVISOR = 2400

; Ò½ÔºÀïÿСʱµÄÉËÓúµãÊý¡£Õë¶ÔF8µÄÒ½Ôº¡£ÊýÖµÔ½´ó£¬ËÙ¶ÈÔ½¿ì¡£Ä¬ÈÏ 5
; Ò½ÁÆ×î¸ßµÄÓ¶±øÒ½ÉúÒ»¸öСʱֻÄÜÖÎÁÆ4µã£¬»¹ÊÇÒª·ÖÅä¸øÃ¿¸ö²¡ÈË¡£
HOSPITAL_HEALING_RATE = 5

; Ó¦¸¶Í»·¢Ê¼þËùÐèµÄ»ù´¡Ò½ÁƼ¼ÄÜ¡£Ä¬ÈÏ 20
; (Ëùνͻ·¢Ê¼þÊÇÖ¸ÉúÃüÖµµÍÓÚOKLIFE)
BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY = 20

; µÍÓÚOKLIFEʱËùÐè¼¼ÄܵijËÊý¡£ ĬÈÏ 4
; ÒÔÉÏÒ»¸ö²ÎÊýΪ»ù´¡£¬Ä¿±êÉúÃüµÍÓÚOKLIFEʱÿµÍÒ»µãÉúÃüÖµ¶¼ÐèÒª¸ü¸ßµÄ¼¼ÄܲÅÄÜ´¦Àí¡£
MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4

; µÍÓÚOKLIFEʱËùÐè¶îÍâÐж¯µãÊý¡£Ò²ÊǶÔӦÿһµãÉúÃü¶øÔö¼Ó¡£Ä¬ÈÏ 2
POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2

; ÐÞÀí¿¨¿ÇµÄÎäÆ÷ʱ»¨·ÑµÄÐÞÀíµã¡£Ä¬ÈÏ 2
REPAIR_COST_PER_JAM = 2

; ÐÞÀíµÄ×ÜÌåËÙ¶È£¬Ô½µÍÔ½¿ì¡£Ä¬ÈÏ 2500
REPAIR_RATE_DIVISOR = 2500

;******************************************************************************************
; ×Óµ¯ÖØÁ¿¼ÆË㷽ʽÊÇ·ñ°´°Ù·Ö±ÈÀ´¼ÆË㡣ĬÈÏ TRUE
; Àý£º5·¢.50×Óµ¯Èç¹ûÖØ5°õ£¬·¢ÉäÒ»·¢Ê£Ï¾ÍÊÇ4°õÖØ¡£¹ØµôÕâ¸ö¹¦ÄÜ£¬ÄÄŵ¯¼ÐÀïÊ£Ò»·¢×Óµ¯ÒÀÈ»ÖØ5°õ¡£
;******************************************************************************************

DYNAMIC_AMMO_WEIGHT = TRUE

;******************************************************************************************
; ÏÂÁÐËĸöѡϵÐèÒª½¨Á¢ÐÂÓÎÏ·²ÅÄÜÆð×÷Óá£
;******************************************************************************************

; ÊÇ·ñÔÚ¿Æ»ÃģʽÀï³öÏÖÒìÐΡ£Ä¬ÈÏ TRUE
ENABLE_CREPITUS = TRUE

; ÊÇ·ñËùÓÐͨ¼©·¸¶¼³öÏÖ¡£Ä¬ÈÏ FALSE
ENABLE_ALL_TERRORISTS = FALSE

; ÊÇ·ñÈÃÒþ²ØµÄÎäÆ÷¿â¶¼³öÏÖ¡£Ä¬ÈÏFALSE¾ÍÊÇËæ»ú³öÏÖ¡£Ä¬ÈÏ FALSE
ENABLE_ALL_WEAPON_CACHES = FALSE

; ¸Ä±äµÐÈËÎïÆ·Ñ¡Ôñģʽ¡£ FALSE ¿ÉÒÔ¼ÌÐøÀϵĴ浵¡£ TRUE±ØÐëпªÓÎÏ·¡£
; ǰÆÚµÄµÐÈËÓпÉÄÜÄÃןóÆÚ²Å»á³öÏÖµÄÎäÆ÷¡£»áÆÆ»µÓÎÏ·µÄƽºâÐÔ¡£Ä¬ÈÏ FALSE
SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE

;******************************************************************************************
; ÊÇ·ñ´ò¿ª³µÁ¾ÎïÆ·±³°üĿ¼
;******************************************************************************************


VEHICLE_INVENTORY = TRUE

;******************************************************************************************
; Èç¹ûÓÎÏ·µÄÄѶÈΪ¡°×¨¼Ò¡±»ò¡°·è¿ñ¡±£¬ÓÎÏ·½ø¶È³¬¹ý25£¥¡£
; ¶øÇÒµÐÈËÊýÁ¿±ÈÍæ¼Ò¶à£¬ÄÇô¾Í¿ÉÄÜÓöµ½°ë·±»µÐÈË·ü»÷µÄµ¹Ã¹Ê¡£
; Èç¹ûÄãÏëÍæ²»ÄÇô¡®¼¤¶¯ÈËÐÄ¡¯µÄJA2£¬¾Í°ÑËü¹ØÁË¡££¨FALSE£©
;******************************************************************************************


ENABLE_CHANCE_OF_ENEMY_AMBUSHES_ON_INSANE_DIFFICULT = FALSE

;******************************************************************************************
; ÉèÖÃͨ¼©·¸SLAYÊÇ·ñÄܱ»ÓÀ¾Ã¹ÍÓ¶
;******************************************************************************************


SLAY_FOREVER = FALSE

;******************************************************************************************
; ÉèÖÃÊÇ·ñÔÚÕ½ÂÔµØÍ¼ÉÏʹÓÃÎïÆ·´°¿Ú¼ì²é¶Ñ»ýÎïÆ·
;******************************************************************************************

ALLOW_SECTOR_DESCRIPTION_WINDOW = TRUE

;******************************************************************************************
; ÊÇ·ñ¿ªÆôеÄÒ·¹âµ¯Ð§¹û£¨½¨Ò齨Ò鿪Æô£©
;******************************************************************************************

USE_BULLET_TRACERS =TRUE

;******************************************************************************************
; ÊÇ·ñÖ»Ôڵбø¾«Ó¢ÖгöÏÖÅ®ÐÔÊ¿±ø£¨Ò²¾ÍÊÇÆÕͨºìÒÂÈ«ÊÇÄеÄÁË£©
;******************************************************************************************

RESTRICT_FEMALE_ENEMIES_EXCEPT_ELITE = FALSE

;******************************************************************************************
; ÊÇ·ñʹÓÃEnhanced Description Box£¨DEB£©?
; 0 = ÔÚÕ½ÂÔ»­ÃæºÍÕ½Êõ»­ÃæÊ¹Ó㨽¨Ò飩
; 1 = Ö»ÔÚÕ½ÂÔ»­ÃæÊ¹ÓÃ
; 2 = Ö»ÔÚÕ½Êõ»­ÃæÊ¹ÓÃ
;******************************************************************************************

USE_ENHANCED_DESCRIPTION_BOX = 0

;******************************************************************************************
; ÊÇ·ñʹÓÃprof.datÎļþ£¨¿ÉÓÃÓÎÏ·×Ô´ø±à¼­Æ÷½øÐÐÓ¶±ø¸÷Ïî²ÎÊýÐ޸ģ¬È»ºóÔÚпªÓÎÏ·ÖÐÌåÏÖ³öÀ´£©
;******************************************************************************************

ALWAYS_USE_PROF_DAT = FALSE

; TNE END..


QUOTE

;******************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change additional settings introduced by Headrock's HAM 2.8
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************

[JA2 HAM Settings]

;******************************************************************************************
; ÉèÖÃÊýÖµ1-65535Óô¦ÊǸıä¿óµÄÊÕÈë
; ÊýÖµÊǰٷֱȣ¬Ä¬ÈϵÄ100¾ÍÊÇ100%
;******************************************************************************************

MINE_INCOME_PERCENTAGE = 100

;******************************************************************************************
; H.A.MµÄÃüÖÐÂÊÕæÊµ»¯Ð§¹û
; ×î´ó×îСֵ·¶Î§0-100
; ³ýÊý minimum ÖµÉèÖÃΪ0ʱ³ýÊý²Å»áÆð×÷Ó㨲»ÖªËùÔÆ£¬ÎÞÊÓÖ®...£©
; The divisor allows us to define a minimum CTH which is between 0 and 1. If we get 0 CTH, then the program rolls a random
; number between 1 and the value of the Divisor. If a 1 is rolled, we get a CTH of 1, otherwise the CTH is 0. So the divisor
; actually gives us a certain chance to have a chance (CTH 1). The larger the divisor, the slimmer that chance.
;
; The normal chance (Minimum CTH 1, Divisor irrelevant) gives a statistical minimum chance to hit of 1 bullet in every 100.
; With Divisor 1 (Minimum CTH 0, for the divisor to take effect), we also get a statistical minimum chance to hit of 1 bullet in every
; 100.
; With Divisor 2, we get a 1/200 ratio.
; With Divisor 10, we get a 1/1000 ratio. And so on.
;******************************************************************************************

MAXIMUM_POSSIBLE_CTH = 99
MINIMUM_POSSIBLE_CTH = 0
MINIMUM_CTH_DIVISOR = 100

;******************************************************************************************
; ÔÊÐíÊÜÏÞÖÆµÄÃñ±øÎÞÊÓXMLÎļþµÄÔ¼Êø´©Ô½·ÃÎʹýµÄµØÇø£¨´óÖ¾ÍÊÇÄãµ½¹ýµÄµØ·½Ãñ±ø¶¼ÄÜÈ¥£©
; ÐèÒª RESTRICT_ROAMING ÉèÖÃΪ TRUE
;******************************************************************************************

ALLOW_RESTRICTED_MILITIA_THROUGH_VISITED_SECTORS = TRUE

;******************************************************************************************
; ÔÊÐíÊÜÏÞÖÆµÄÃñ±ø»ùÓÚÒѾ­±»½â·ÅµÄ³ÇÊÐÒÆ¶¯
; ÐèÒª RESTRICT_ROAMING ÉèÖÃΪ TRUE£¬ÓÅÏȼ¶¸ßÓÚXMLÎļþµÄ¶¨Òå
;******************************************************************************************

ALLOW_DYNAMIC_RESTRICTED_ROAMING = TRUE

;******************************************************************************************
; ÆôÓûðÁ¦Ñ¹ÖƲ¹¶¡
;
; ´Ë²¹¶¡ÓÃÓÚÐÞÕý»ðÁ¦Ñ¹ÖÆÖ»ÄÜÓÃÒ»´ÎµÄÎÊÌâ
; 0 = ²»Ê¹Óò¹¶¡¡£ÈκεÐÈË¡¢Ãñ±ø¡¢Ó¶±øÖ»Äܱ»»ðÁ¦Ñ¹ÖÆÒ»´Î£¨ÔÚÕû¸öÓÎÏ·ÉúÑÄÀïÖ»ÄÜÒ»´Î£©
; 1 = ÿ´Î½øÈëÕ½¶·×´Ì¬Äܱ»»ðÁ¦Ñ¹ÖÆÒ»´Î
; 2 = ÿ»ØºÏ¶¼Äܱ»»ðÁ¦Ñ¹ÖÆ
;
;******************************************************************************************

CLEAR_SUPPRESSION_COUNTER = 1

;******************************************************************************************
; ¿ØÖÆ»ðÁ¦Ñ¹ÖÆÓжàÇ¿´ó¡£ÊýÖµÊǰٷֱÈ
;
; 100 = ÆÕͨ
; 0 = ÎÞÑ¹ÖÆÐ§¹û
;
; ÕâÏîÊýÖµ¿ÉÒÔ±»¼Óµ½65535... µ«ÊÇÇë±ðÕâô×ö£¬¸ßÓÚ200µÄÊýÖµÒѾ­¹ý¶àÁË
;******************************************************************************************

SUPPRESSION_EFFECTIVENESS = 0

;******************************************************************************************
; ÊÇ·ñÏÞÖÆÃ¿»ØºÏAPËðʧ¡£¾ßÌåAPÊýÖµÐÞ¸ÄÔÚÒÔÏÂÎļþλÖÃ
; APBPConstants.ini
; - AP_MAX_SUPPRESSED
; - AP_MAX_TURN_SUPPRESSED
;
; TRUE = ʹÓà APBPConstants.ini É趨
; FALSE = ÎÞÊÓ APBPConstants.ini É趨
;******************************************************************************************

LIMITED_SUPPRESSION_AP_LOSS_PER_TURN = TRUE
LIMITED_SUPPRESSION_AP_LOSS_PER_ATTACK = TRUE

;******************************************************************************************
; ¶ÔÓÚ»ðÁ¦Ñ¹ÖƵÄÈÝÈÌÄÜÁ¦
;
; ×îСֵ MIN ²»ÄÜ´óÓÚ×î´óÖµ MAX
;******************************************************************************************
SUPPRESSION_TOLERANCE_MAX = 18
SUPPRESSION_TOLERANCE_MIN = 1

;******************************************************************************************
; »ðÁ¦Ñ¹ÖÆÒýÆðµÄʹÈËÊܾªÏÅ¡£Ê¹±»»ðÁ¦Ñ¹ÖÆÈËԱЧÂÊϽµ£¨×îÖØÒªµÄÊÇËûÃÇ»áËðʧÃüÖÐÂÊ£©
; Êܵ½µÄ»ðÁ¦Ñ¹ÖÆÔ½¶àԽǿ´ó£¬ÊÜÑ¹ÖÆÈËԱЧÂÊÔ½²î¡£
; ÕâÖÖÊܾªÏÅ״̬»áËæ×Åʱ¼äµÄÁ÷ÊŶøÏûʧ(ÔÚÿ»ØºÏ¿ªÊ¼»á¼õ°ë)
;
; FALSE = ¹Ø±Õ
; TRUE = ÆôÓÃ
;******************************************************************************************

SUPPRESSION_SHOCK = TRUE

;******************************************************************************************
; ÕâÀï¿ØÖÆÊÜ»ðÁ¦Ñ¹ÖÆÒýÆðµÄÊܾªÏÅ״̬µÄÇ¿¶È¡££¨²»ÍƼöÐ޸ģ©
; ·¶Î§´Ó0 (ÎÞÑ¹ÖÆ¾ªÏÅ)µ½ 65535 (65535%µÄЧ¹û). 100 ¾ÍÊÇÆÕͨЧ¹û
; Çë±ðÂÒÕÛÌÚ£¬ËùÓÃÊýÖµÇë²»Òª³¬¹ý300%
; 200%ÒѾ­·Ç³£Ç¿´óÁË¡£100%ÊÇÎÒÈÏΪ×îÀíÏëµÄÊýÖµ
;******************************************************************************************

SUPPRESSION_SHOCK_EFFECTIVENESS = 100

;******************************************************************************************
; µ±Ä¿±êÅ¿×Å»òÕß¶××ÅʱÎÒ·½ÃüÖÐÂʵÄËðʧ¡£
; ÊÜ»ðÁ¦Ñ¹ÖÆÓ°Ïì¶ø´¦ÓÚòéËõ£¨¶××Å£©×´Ì¬Ê±Ð§¹ûÊÇÕý³£µÄ1/3
;
; É趨Ϊ0¹Ø±Õ¡°Î·Ëõ¡±×´Ì¬¡£By doing so, you'll also reduce the frequency of enemies dropping - the trained mercs will
; still drop, but will also remain more accurate.
;******************************************************************************************

AIM_PENALTY_PER_TARGET_SHOCK = 2

;******************************************************************************************
; ÈçÈôÕâ¸ö°Ù·Ö±ÈÊýÖµ¸ßÓÚ0£¬Ëü½«Ó°ÏìÈËÔ±ÔÚηËõ״̬ÏÂÊܵ½µÄ»ðÁ¦Ñ¹ÖÆÓ°Ïì¡£
; ֵΪ100ʱ£¬Î·Ëõ״̬¶ÔÓÚ»ðÁ¦Ñ¹ÖÆÃ»ÓжîÍâµÄ¼Ó³ÉЧ¹û(Ч¹ûÓëֵΪ0Ïàͬ)¡£ÖµÎª50ʱ,»ðÁ¦Ñ¹ÖƶÔÈËÔ±Ö»ÓÐÒ»°ëµÄÓ°ÏìЧ¹û¡£
; ÍÆ¼ö½«´ÎÊýÖµÉ趨Ϊ¸ßÓÚ100£¬ÕâÑùηËõ״̬µÄÈËÔ±(¾ÍÊÇÄÇЩÒò±»É¨Éä¶øÏŵ½µÄÈËÃÇ)½«»á±ÈÄÇЩֻÏëÌÓÀëµÄÈËÃÇËðʧ¸ü¶àµÄAPÖµ¡£
; ËûÃÇÒ²½«¸üÕ𾪡££¨¸üº¦ÅµÄÒâ˼°É£©
;******************************************************************************************

COWER_EFFECT_ON_SUPPRESSION = 150

;******************************************************************************************
; ÕæÊµÒ·¹âµ¯
;
; REALISTIC_TRACERS: ÕæÊµÒ·¹âµ¯µÄ¿ª¹Ø
; 0 = ¹Ø±Õ£¨³£¹æµÄÒ·¹âµ¯£©
; 1 = ÍêÈ«ÕæÊµµÄÒ·¹âµ¯ - ÒýÆð CTH bumps µ«ÊÇûÓÐɨÉä³Í·£¼õÉÙ
; 2 = Tracer Bump + 1.13 (ÐÞ¸´¹ýµÄ!)ɨÉä³Í·£¼õÉÙ
;
; NUM_BULLETS_PER_TRACER: ¿ØÖÆ×ÅÒ·¹âµ¯ºÍÆÕͨµ¯ÔÚÈκε¯¼ÐÖеıÈÂÊ¡£ 0 = ÎÞÒ·¹âµ¯ 1 = ÿ·¢¶¼ÊÇÒ·¹âµ¯
; 2 = µÚ2£¬4£¬6...·¢ÊÇÒ·¹âµ¯
;
; CTH_BUMP_PER_TRACER: ¾ÍÊÇ˵£¬Ã¿´Î·¢ÉäµÄÒ·¹âµ¯ÔÚɨÉäʱ¶ÔÓÚÆäºó·¢ÉäµÄ×Óµ¯µÄÃüÖÐÂÊÓмӳÉЧ¹û£¬¼Ó³ÉЧ¹ûµÝ¼õ¡£Åöµ½Ò·¹âµ¯Ôټӳɣ¬ÒÔ´ËÀàÍÆ¡£
; £¨¼ÇµÃ¹ÙÍø»¹ÓиöÊÓÆµËµÃ÷µÄ£¬²»¹ýÎÒÖÁÉÙÒ»Ä겻ȥÁË£¬ÓÐÐËȤµÄ×Ô¼ºÈ¥¿´¿´£©
; ÊýÖµ¿ÉÒÔÔÚ-30000ÖÁ+30000Ö®¼ä£¬µ«ÊÇʵ»°Ëµ£¬ÇëÉèÖÃÔÚ20×óÓÒ£¬ÖªµÀ²»£¿
;
; ÒÔǰȥHAM×÷Õß¹ÙÍø¿´¹ý£¬ÏÖʵÖÐÒ·¹âµ¯µÄµ¯¼Ð²»ÊÇÿ·¢¶¼ÊÇÒ·¹âµ¯µÄ£¬Ã¿¼¸·¢ÀïÃæÒ»·¢ÕâÑù×Ó£¬Õâ¸öÑ¡Ïî¾ÍÊÇÈÃÓÎÏ·¸ü½Ó½üÏÖʵ¡£
;******************************************************************************************

REALISTIC_TRACERS = 2
NUM_BULLETS_PER_TRACER = 5
CTH_BUMP_PER_TRACER = 0

;******************************************************************************************
; Õâ¸öÆäʵÎÒ¾õµÃ¹ØÁ˺᣾ÍÊÇÈÃÄãµÄÃé×¼¾µÊó±êÓÒ¼üÃüÖÐÂÊÔö¼Óʱ·Ö¸ü¶àµÈ¼¶ÏûºÄ¸ü¶àAP¶øÒÑ¡£(TRUE/FALSE)
;
; Any aiming (with/without scope) = +1/2 of the weapon's draw cost
; Any aiming with a scope = +1 AP for the first aiming level only.
; Aiming level 1-4 = increased by 1 AP per aiming point as normal
; Aiming level 5-6 = 4 AP + 2 for each aiming point beyond 4
; Aiming level 7-8 = 8 AP + 3 for each aiming point beyond 6
;******************************************************************************************

INCREASED_AIM_COST = FALSE

;******************************************************************************************
; ÈÃÄãµÄÃé׼ʱ°´Êó±êÓÒ¼üµÄ´ÎÊý£¨¾ÍÊÇ×î´ó¾«¶È£¬×î´óÃüÖÐÂÊ£©Êܵ½Ç¹Ö§Ðͺţ¬Ãé×¼¾µÐͺźÍǹ½Å¼ÜÓ°Ïì¡£
; (TRUE/FALSE)
;
; Please note - this can be toggled via the Options Menu in the same way that today's 4/6/8 restrictions do.
;******************************************************************************************

DYNAMIC_AIM_LIMITS = FALSE

;******************************************************************************************
; Ä¿±êÃ¿ÒÆ¶¯Ò»¸ñËðʧµÄÃüÖÐÂÊ(JA2ĬÈÏ1.5ÿ¸ñ).
; ×¢Ò⣬×î´óÃüÖÐÂÊËðʧΪ30£¬ÎÞÂÛÄãÉèÖõÄÊýÖµÓжà¸ß¡£
;******************************************************************************************

MOVEMENT_EFFECT_ON_AIMING = 1.5

;******************************************************************************************
; ²»ÄÜΪ¸ºÖµ¡£
;
; 0 = Õý³£Ð§¹û
; 1 = ¶ÔËùÓÐÄÜɨÉäµÄÎäÆ÷ÿ5APÔö¼ÓÒ»·¢×Óµ¯
;
;******************************************************************************************

AUTOFIRE_BULLETS_PER_5AP_MODIFIER = 0

;******************************************************************************************
; ´ËÑ¡Ïî¾ö¶¨ÔËÆøºÍ¼¼ÄܱȽÏÔÚÕ½¶·ÖÐÓжàÖØÒª¡£JA2Ô­°æÊÇ2.0 (ÔËÆøºÍ¼¼ÄÜÒ»ÑùÖØÒª)¡£
; ½µµÍ´ËÊýÖµ¸üÒÀ¿¿¼¼ÄÜ£¬ÌáÉýËØÖʸüÒÀÀµÓÚÔËÆø¡£ÖµÐ¡ÓÚ1.0»á±»Ä¬ÈÏΪ1.0.
;******************************************************************************************

AUTORESOLVE_LUCK_FACTOR = 2.0

;******************************************************************************************
; £¨Ã»¸ÄµÄ±ØÒª£©¿ØÖÆÒ»¸öÄ¿±êÄܳÐÊܶàÉÙ»ðÁ¦Ñ¹ÖƾªÏÅ¡£This limit may be breached, but the program
; will try to stay below it most of the time. Changing this value will also affect suppression shock itself (similar to the
; above "suppression shock effectiveness" value. The two values are not mutually exclusive, they work independently. Also note
; that lowering this may render some characters immune to suppression shock, especially if you're using a value of 24 or less.
;******************************************************************************************

MAXIMUM_SUPPRESSION_SHOCK = 30

;******************************************************************************************
; 0 = ²»Ê¹ÓÃÐÂÃüÖÐÂÊÌõ
; 1 = µãÉä&ɨÉä¶¼ÊÇÓÃÐÂÃüÖÐÂÊÌõ
; 2 = Ö»ÔÚµãÉäʱʹÓÃÐÂÃüÖÐÂÊÌõ
; 3 = Ö»ÔÚɨÉäʱÐÂÃüÖÐÂÊÌõ
;******************************************************************************************

NEW_BURST-AUTO_CTH_BARS = 1

;******************************************************************************************
; µ±Ñ¹ÖÆ»ðÁ¦ºÜÇ¿´óʱ¸ÃÑ¡ÏîÄÜÈõÐÈ˱íÏֵøüºÃ¡£Èç¹ûÄã֮ǰ»ðÁ¦Ñ¹ÖƵÄÊýÖµÉèÖõ͵ϰÇë¹ØÑ¡±Õ£¨FALSE£©
; ·ñÔò£¬Çë´ò¿ª¡£·ñÔòAIÔÚ»ðÁ¦Ñ¹ÖÆÄã·½Ãæ»áºÜ´À£¬ÔÚÌÓÀë»ðÁ¦Ñ¹ÖÆÊ±Ò²»á±íÏֵúܴÀ¡£
;
;******************************************************************************************

INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE

;******************************************************************************************
; ÕâÏîҲûÓ㬸ıäÄã¼¼ÄÜ£¬¾­ÑéµÈ¼¶µÄÌáÉýËٶȵĿìÂý¡£ÏëѧµÃ¿ìÉÏÃæ×ÔѧµÄÑ¡Ïîµ÷¿ìµã¾ÍÐÐÁË
;
; JA2 defaults are:
; Skills: 25 Sub-Points to advance
; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership.
; Attribs: 50 Sub-Points to advance
; Includes Health, Strength, Wisdom, Dexterity, and Agility.
; ExpLevel: 350 Sub-Points (times the current experience level) to advance.
;
; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast.
; Please note that an ExpLevel value of more than 6500 will be counted as 6500!!
;
; ×¢Ò⣺ÇëÎðÖÐ;½µµÍÊýÖµ£¬»áµ¼ÖÂÓÎÏ·Ìø³ö¡£½µµÍÊýÖµºóÇ뿪ÐÂÓÎÏ·
;
;******************************************************************************************

HEALTH_SUBPOINTS_TO_IMPROVE = 50
STRENGTH_SUBPOINTS_TO_IMPROVE = 50
WISDOM_SUBPOINTS_TO_IMPROVE = 50
DEXTERITY_SUBPOINTS_TO_IMPROVE = 50
AGILITY_SUBPOINTS_TO_IMPROVE = 50
MARKSMANSHIP_SUBPOINTS_TO_IMPROVE = 25
MECHANICAL_SUBPOINTS_TO_IMPROVE = 25
EXPLOSIVES_SUBPOINTS_TO_IMPROVE = 25
MEDICAL_SUBPOINTS_TO_IMPROVE = 25
LEADERSHIP_SUBPOINTS_TO_IMPROVE = 25
LEVEL_SUBPOINTS_TO_IMPROVE = 350

;******************************************************************************************
; ÍÆ¼ö¹Øµô¡£ÉèÖÃ³É TRUE µÄ»°£¬µÈ¼¶²»¹»µÄ»°ÄãµÄÃüÖÐÂÊÌõÎÞ·¨ÏÔʾ¾«È·ÊýÖµ¡£Ö÷ÒªÊܵ½µÈ¼¶¡¢ÖÇÁ¦¡¢Ç¹·¨ºÍÓÐÎÞSniper£¨¾Ñ»÷ÊÖ£©¼¼ÄܵÄÓ°Ïì¡£
;
;******************************************************************************************

APPROXIMATE_CTH = FALSE

;******************************************************************************************
; ¸ÃÑ¡Ïî¿ØÖÆÊÇ·ñÓλ÷Ãñ±ø¿ÉÒÔͨ¹ý´ÎÒª³ÇÕò¡£¾ÍÊÇÄÇЩ²»ÄÜѵÁ·Ãñ±øµÄ³ÇÇø(ÀýÈçSan Mona)¡£
; Ãñ±øÖ»ÓÐÔڸóÇÇøÔÚ¹ýÈ¥±»½â·Å¹ýʱ²ÅÄܹ¥»÷¸ÃÇøÓòËùÔÚµÐÈË¡£
;
; ÔÚJA2Õ½ÒÛÖУ¬Õ⽫ÔÊÐí´©Ô½:
; San Mona, Tixa, Orta, Estoni, and Omerta.
;
; Ҫʹ¸ÃÑ¡ÏîÓÐЧ"RESTRICT_ROAMING"ºÍÖÁÉÙÒ»¸öÃñ±øÏÞÖÆÑ¡Ïî±ØÐëÉèÖÃΪTRUE.
;******************************************************************************************

ALLOW_MILITIA_MOVE_THROUGH_MINOR_CITIES = TRUE

;******************************************************************************************
; ѵÁ·Óλ÷Ãñ±øÊ±ÒªÊÇÖܱ߸ñ×Ó¶¼ÓÐÃñ±ø£¬ÄǾÍÊÇÔÚÀË·Ñʱ¼ä¡£¸ÃÑ¡ÏîʹµÃѵÁ·Óλ÷Ãñ±ø¸üÖÇÄÜ»¯£¬ÐÂѵÁ·µÄÃñ±ø»á±»×Ô¶¯·ÖÅäµ½³ÇÇøÖܱߵİ²È«ÇøÓò¡£
;
; Òª¿ªÆôÕâÏÄÜ£¬"ALLOW_MILITIA_MOBILE_GROUPS"ºÍ"MUST_TRAIN_MOBILE_MILITIA"Öµ¶¼±ØÐëΪ TRUE
;******************************************************************************************

SMART_ROAMING_MILITIA_GENERATOR = TRUE

;******************************************************************************************
; ´ò¿ªÕâ¸öÑ¡ÏÉú³ÉµÄÓλ÷Ãñ±ø°üº¬25%µÄÀϱø25%µÄÆÕͨÃñ±ø£¬Ê£ÏµÄΪбø¡£
; Èç¹ûÐÂÉú³ÉµÄÓλ÷Ãñ±øÉú³ÉÓÚÒ»¸öÂúÔ±µÄÇøÓò£¬»ùÓÚÏàͬԭÔò£¬²¿·Öбø±äÆÕͨ£¬ÆÕͨ±äÀϱø¡£
;
;
; ÒªÏ뿪ÆôÕâÏÄÜ£¬Á½¸ö"ALLOW_MILITIA_MOBILE_GROUPS"Ñ¡Ïî¶¼±ØÐëΪ TRUE
;******************************************************************************************

DIVERSE_ROAMING_MILITIA_GROUPS = FALSE

;******************************************************************************************
; ȡֵ·¶Î§ 0-100
; 0 = JA2ĬÈÏ£¬Á½¹ÉÃñ±øÅöÍ·½«×ÜÊǾ¡Á¿ºÏ²¢³ÉΪһ¸ö´ó²¿¶Ó¡£
; 100 = Á½¹ÉÃñ±øÅöÍ·×ÜÊÇÆ½·ÖÈËÊý
; 50 = 50%¼¸Âʺϲ¢£¬50%¼¸ÂÊÆ½·Ö
;******************************************************************************************

ROAMING_MILITIA_SPREADOUT_CHANCE = 50

;******************************************************************************************
; ´ËÑ¡ÏîÐ޸ĶÔÓÚÏòòéËõ״̬µÄÄ¿±ê¿ª»ðµÄÃüÖгͷ££¬»ùÓÚÕ¾×Ë£¨Õ¾Á¢¡¢¶××Å¡¢Å¿×Å£©ºÍÄ¿±êÉíÌ岿λ¡£
; ×ÜÃüÖгͷ£³ýÒÔX£¬XÓÉÄãÉ趨¡£
; CTH_PENALTY_FOR_COWERING_PRONE_TARGET_DIVISOR = Ä¿±ê¸©ÎÔ
; CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_HEAD_DIVISOR = òéËõ£¨¶×·ü£©Ä¿±êµÄÍ·²¿
; CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_TORSO_DIVISOR = òéËõ£¨¶×·ü£©Ä¿±êµÄÇû¸É
; CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = òéËõ£¨¶×·ü£©Ä¿±êµÄÍȲ¿
;
; ȡֵ·¶Î§1-255
; Çë°Ñ"AIM_PENALTY_PER_TARGET_SHOCK"ÖµÉ趨µÄ¸ßÓÚ0£¬·ñÔòÎÞЧ¹û
;******************************************************************************************

CTH_PENALTY_FOR_COWERING_PRONE_TARGET_DIVISOR = 1
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_HEAD_DIVISOR = 3
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_TORSO_DIVISOR = 4
CTH_PENALTY_FOR_COWERING_CROUCHED_TARGET_LEGS_DIVISOR = 5

;******************************************************************************************
; ÕâÊÇÏÞ¶¨Éä»÷Ò»¸öηËõ״̬Ŀ±êʱ»ñµÃÈ«ÃüÖгͷ£µÄ×î´ó·¶Î§¡£(ÒÔÃ׼ƣ¬²»ÊÇÓÎÏ·ÀïµÄÒ»¸ñ)
; Èç¹ûÉäÊÖÔÚÕⷶΧÄÚ£¬Ëû½«°´±ÈÀýµÃµ½½ÏÉÙµÄÃüÖгͷ£¡£
; £¨·­µÄºÃÈÆ¿Ú...Æäʵ¾ÍÊÇ´óÓÚµÈÓÚÕâ¸öÖµ£¬È«ÃüÖгͷ££¬Ð¡ÓÚÕâ¸öÖµ£¬°´±ÈÀý¼õÉٳͷ££©
; ¾àÀë10Ã×(1¸ñ)-65535Ã×(655¸ñ)¡£HAMĬÈÏֵΪ100 (10¸ñ). If you want engagements at greater range to be
; Èç¹ûÄãÏëÔÚÔ¶¾àÀë½»»ð£¬°ÑÖµÉè¸ßµã(200Ó¦¸Ã²»´í¡£300Ã²ËÆÀàËÆÓÚJA2)
;
; Çë°Ñ"AIM_PENALTY_PER_TARGET_SHOCK"ÖµÉ趨µÄ¸ßÓÚ0£¬·ñÔòÎÞЧ¹û
;******************************************************************************************

MIN_RANGE_FOR_FULL_COWERING_TARGET_PENALTY = 100

;******************************************************************************************
; òéËõ£¨Î·Ëõ£©×´Ì¬¿ÉÄÜ»ñµÄÃüÖгͷ£µÄ×î´óÖµ¡£
;
; MAX_SHOOTER_COWERING_PENALTY: µ±ÎÒÃÇ´¦ÓÚòéËõ£¨Î·Ëõ£©×´Ì¬ºÍ±»Ç¿´ó»ðÁ¦ËùÑ¹ÖÆ/ÊÜÖØÉËʱ¿ÉÒÔ»ñµÃµÄ×î´óÃüÖÐÂÊËðʧ
; MAX_TARGET_COWERING_PENALTY: ´¦ÓÚòéËõ£¨Î·Ëõ£©×´Ì¬µÄÄ¿±êÄܸøÓè¶Ô·½µÄ×î´óÃüÖÐÂÊËðʧ
;
; ȡֵ·¶Î§£º0-65535¡£ ֵΪ0Òâ˼ΪÎÞÏÞÖÆ£¿£¿(³ýÁËÆäËûÑ¡ÏîµÄ´øÀ´µÄЧ¹û)
;******************************************************************************************

MAX_SHOOTER_COWERING_PENALTY = 0
MAX_TARGET_COWERING_PENALTY = 0

;******************************************************************************************
; Õâ¸öÑ¡Ïî¾ö¶¨ÊÇ·ñÃñ±ø»áºÍµÐÈËÒ»ÑùËÀºóµôÂäÎïÆ·
;
; 0 = JA2ĬÈÏ¡£Ãñ±øËÀºó²»µôÂäÎïÆ·¡£
; 1 = Ãñ±øÖ»ÔÚ±»µÐÈË¡¢Æ½Ãñ¡¢ÆäËûÃñ±øÉ±ËÀºó²ÅµôÂäÎïÆ·£¨¾ÍÊÇÄãµÄÓ¶±øÉ±µÄ²»µô£©
; 2 = ÎÞÂÛ˭ɱÁËÃñ±ø£¬ËÀºó¶¼µôÎïÆ·¡£
;
; "ENEMIES DROP ALL"Ñ¡Ï¾ÍÊÇÓÎÏ·ÀïÄǸöµÐÈ˵ôÂäÈ«²¿ÎïÆ·µÄÑ¡ÏÆô£¨ÓëµÐÈ˵ôÂäÓë·ñЧ¹ûÏàͬ£©¡£
; ÎïÆ·È«µô¹ØµôÊ±Ëæ»úµô¡£
;
;******************************************************************************************

MILITIA_DROP_EQUIPMENT = 2

;******************************************************************************************
; ÕâÁ½¸öÑ¡Ïîʹ½ÌÁ·ºÍѧÉú×÷Ϣʱ¼äͬ²½¡£
;
; 0 = Ñ¡Ïî¹Ø±Õ¡£ÎÞÂÛÓ¶±øµÄ½ÌÁ·/ѧÉúÔÚ¸ÉÂӶ±ø¸Ã˯¾Í˯£¬¸ÃÐѾÍÐÑ¡£
; 2 = ½ÌÁ·ÐÑѧÉúÐÑ£¬½ÌÁ·Ë¯Ñ§ÉúҲ˯¡£
; 3 = ѧÉúÐѽÌÁ·ÐÑ£¬Ñ§Éú˯½ÌÁ·Ë¯¡£
; 1 = ÒÔÉÏÁ½Ï¶¼¿ªÆô¡£
;
; ×÷Õß½¨Ò鶼ѡ1»ò¶¼Ñ¡0£¬µ«ÊÇÄã¿ÉÒÔËæ±ãÊÔ¡£
;******************************************************************************************

SMART_TRAINING-SLEEP_HANDLER = 1
SMART_TRAINING-WAKE_HANDLER = 1

;******************************************************************************************
; Õâ¸öÑ¡Ïî¿ØÖÆÊÇ·ñ½ÌÁ·/ѧÉú»á±äÆ£¾ë¼´Ê¹ÒѾ­Ã»ÓÐÈËÐÑןÍËûÃÇÅäºÏ¡£
;
; 0 = ¹Ø±Õ(JA2ĬÈÏ).Ó¶±ø»áÆ£¾ë¡£
; 2 = ½ÌÁ·ÔÚѧÉú¶¼Ë¯ÁËʱ²»»áÆ£¾ë£¨¾ÍÊDz»»áÔö¼ÓÆ£ÀͶȣ©
; 3 = ѧÉúÔÚ½ÌÁ·¶¼Ë¯ÁËʱ²»»áÆ£±¹
; 1 = ÒÔÉÏÁ½Ïî¶¼¿ªÆô
;
; ×¢ÒâÑ¡1ºÍ3ʱ£¬Ñ§ÉúÔÚ½ÌÁ·¶¼Ë¯ÁËʱ²»»áѧϰ£¡
;******************************************************************************************

SMART_TRAINING_REST = 1


To be continue...??

This post has been edited by satan1987s: Dec 7th 2009, 19:44 PM


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ÍË¿Çͦ
post Jan 11th 2009, 00:22 AM
Post #2


Viva la Vida¡£


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satan1987s
post Jan 11th 2009, 00:28 AM
Post #3


ÍÁ±îɽ ·ËÖÚÎå¼¶


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ÀÚÉÙ
post Jan 11th 2009, 01:03 AM
Post #4


×î½ü³¬Ï²»¶Õâ¼Ò»ï£¬ºÇ£¡


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satan1987s
post Jan 11th 2009, 01:06 AM
Post #5


ÍÁ±îɽ ·ËÖÚÎå¼¶


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19830503
post Jan 11th 2009, 10:26 AM
Post #6


ÍÁ±îɽ ·ËÖÚ¶þ¼¶


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teleng
post Jan 11th 2009, 10:33 AM
Post #7





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¹Í±ø
post Jan 11th 2009, 13:26 PM
Post #8


BIG BOSS


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·çÖ®ÂÃÈË
post Jan 11th 2009, 14:31 PM
Post #9


ÍÁ±îɽ ·ËÖÚÒ»¼¶


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cih
post Jan 11th 2009, 16:25 PM
Post #10


ÍÁ±îɽ ·ËÖÚËļ¶


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hztanqi
post Jan 13th 2009, 00:31 AM
Post #11


ÍÁ±îɽ ·ËÖÚ¶þ¼¶


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tiezizhuce
post Jan 13th 2009, 16:18 PM
Post #12


ÍÁ±îɽ ·ËÖÚÈý¼¶


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weisika
post Jan 28th 2009, 22:19 PM
Post #13


ÍÁ±îɽ ·ËÖÚÒ»¼¶


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xzxzstc911
post Jan 29th 2009, 19:31 PM
Post #14


ÍÁ±îɽ ·ËÖÚ¶þ¼¶


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1942
post Feb 20th 2009, 13:37 PM
Post #15


ÑòÑòÑò ¿ì¿ìÀ´


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dzwangyang
post Apr 10th 2009, 21:08 PM
Post #16


ÍÁ±îɽ ·ËÖÚÈý¼¶


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qqianglli
post Apr 12th 2009, 13:26 PM
Post #17





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dzwangyang
post Apr 12th 2009, 23:56 PM
Post #18


ÍÁ±îɽ ·ËÖÚÈý¼¶


×é±ð: ÉÙξ Õýʽ³ÉÔ±
ÌûÊý: 158
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°¢Äɽð
post Apr 13th 2009, 19:02 PM
Post #19





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ÌûÊý: 4
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Enclave
post Apr 18th 2009, 13:40 PM
Post #20


ÍÁ±îɽ ·ËÖÚÈý¼¶


×é±ð: ÉÙξ Õýʽ³ÉÔ±
ÌûÊý: 133
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gaosangao
post May 15th 2009, 21:20 PM
Post #21


ÍÁ±îɽ ·ËÖÚÒ»¼¶


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¹Í±ø
post Jun 3rd 2009, 10:59 AM
Post #22


BIG BOSS


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ÌûÊý: 606
ÃÀµ¶: 550
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×¢²á: May 9th 2006
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Liu.t.y
post Jun 25th 2009, 09:02 AM
Post #23


ÍÁ±îɽ ·ËÖÚÎå¼¶


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mindflayer
post Jul 3rd 2009, 18:15 PM
Post #24


ÍÁ±îɽ ·ËÖÚËļ¶


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liqingji
post Jul 9th 2009, 16:59 PM
Post #25


ÍÁ±îɽ ·ËÖÚ¶þ¼¶


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zhkwr12345
post Jul 26th 2009, 08:43 AM
Post #26





×é±ð: ÉÙξ Õýʽ³ÉÔ±
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×¢²á: Apr 22nd 2009
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Ë«Óã²»³ÔÓã
post Aug 8th 2009, 12:26 PM
Post #27


ÍÁ±îɽ ·ËÖÚÈý¼¶


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hanlu52297
post Oct 10th 2009, 21:02 PM
Post #28





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Ë«Óã²»³ÔÓã
post Oct 16th 2009, 11:25 AM
Post #29


ÍÁ±îɽ ·ËÖÚÈý¼¶


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Ë«Óã²»³ÔÓã
post Oct 16th 2009, 11:25 AM
Post #30


ÍÁ±îɽ ·ËÖÚÈý¼¶


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